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MediaPortal 1
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MediaPortal Audio Renderer - Strange Clock / Sync Issues
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<blockquote data-quote="davidf" data-source="post: 1022568" data-attributes="member: 19484"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" />, sometimes it has the effect of resetting the buffer, sometimes not... there are a lot of other factors as the TV Server tries to be efficient about what it does (Whether the channel is on the same mux, whether the audio/video are of a different format or resolution). It may work or may not.</p><p> </p><p>Owlsroost is working on a solution for that though, it may turn up in Area 51 at some point (if I'm honest I promised to help him but I've been busy with two paying jobs, and one of them is getting neglected <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />). It will slow the audio to allow a minimum buffer to be kept (and cause a few duplicated frames, although you probably won't notice as it would only kick in if the buffer ran too low and only for a short period). If it was accurate I'd try and work out how long you'd be able to watch for, but it wouldn't give an answer you could rely on (and I'm too tired to be sure of getting the answer right - it would take a lot of code reading to be sure I'd got all the * & / the right way round).</p></blockquote><p></p>
[QUOTE="davidf, post: 1022568, member: 19484"] :D, sometimes it has the effect of resetting the buffer, sometimes not... there are a lot of other factors as the TV Server tries to be efficient about what it does (Whether the channel is on the same mux, whether the audio/video are of a different format or resolution). It may work or may not. Owlsroost is working on a solution for that though, it may turn up in Area 51 at some point (if I'm honest I promised to help him but I've been busy with two paying jobs, and one of them is getting neglected :(). It will slow the audio to allow a minimum buffer to be kept (and cause a few duplicated frames, although you probably won't notice as it would only kick in if the buffer ran too low and only for a short period). If it was accurate I'd try and work out how long you'd be able to watch for, but it wouldn't give an answer you could rely on (and I'm too tired to be sure of getting the answer right - it would take a lot of code reading to be sure I'd got all the * & / the right way round). [/QUOTE]
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