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MediaPortal 1
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MePo 1.6 Final Crash on D3D.GetCapabilities()
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<blockquote data-quote="Sebastiii" data-source="post: 1052748" data-attributes="member: 60104"><p>Hi,</p><p>I can help for sure <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The loop should be stopped @ 20 retry ( but inside 20 retry we have also 20 retry for enum and adaptor).</p><p></p><p>So yes you need to setup your dev env for MP (because you need to build c++ filter etc.)</p><p>There is a wiki page where all is explained <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>There is a WIP branch on GIT and i need to push the last change from yesterday (will do that this evening).</p><p></p><p>The culprit code is in mediaportal.cs and D3D.cs.</p><p></p><p>We run here in 2 issues : </p><p></p><p>1- A delay need to be done on Init when system start. (that the purpose of the Bin i.e v15 actually)</p><p>2- Check D3D capabilities or something related to D3D when the Driver or whatever will 100% failed (like your issue).</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1052748, member: 60104"] Hi, I can help for sure :) The loop should be stopped @ 20 retry ( but inside 20 retry we have also 20 retry for enum and adaptor). So yes you need to setup your dev env for MP (because you need to build c++ filter etc.) There is a wiki page where all is explained :) There is a WIP branch on GIT and i need to push the last change from yesterday (will do that this evening). The culprit code is in mediaportal.cs and D3D.cs. We run here in 2 issues : 1- A delay need to be done on Init when system start. (that the purpose of the Bin i.e v15 actually) 2- Check D3D capabilities or something related to D3D when the Driver or whatever will 100% failed (like your issue). :) [/QUOTE]
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MePo 1.6 Final Crash on D3D.GetCapabilities()
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