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MediaPortal 1
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MePo 1.6 Final Crash on D3D.GetCapabilities()
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<blockquote data-quote="Sebastiii" data-source="post: 1052755" data-attributes="member: 60104"><p>Yep there is check loop in current master code but we run into exception, my branch should solve it and i have add retry loop because it can be D3D not fully init or drivers D3D missing or something.</p><p></p><p>So we need to have a 100% check <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1052755, member: 60104"] Yep there is check loop in current master code but we run into exception, my branch should solve it and i have add retry loop because it can be D3D not fully init or drivers D3D missing or something. So we need to have a 100% check :) [/QUOTE]
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MediaPortal 1
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MePo 1.6 Final Crash on D3D.GetCapabilities()
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