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MediaPortal 1
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MP 1.1.0 Video Issue
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<blockquote data-quote="buddman" data-source="post: 515633" data-attributes="member: 83294"><p>Here is my MP log file.</p><p></p><p>I notice this from the file:</p><p></p><p>2009-09-28 15:45:39.142080 [Debug][MPMain]: D3D: Switched to windowed mode successfully</p><p>2009-09-28 15:45:39.182082 [Info.][MPMain]: Main: OnDeviceReset called</p><p>2009-09-28 15:45:39.182082 [Info.][MPMain]: Main: Resetting DX9 device</p><p>2009-09-28 15:45:39.183082 [Info.][MPMain]: Main: UnRoute - done</p><p>2009-09-28 15:45:39.183082 [Debug][MPMain]: TextureManager: Dispose()</p><p>2009-09-28 15:45:39.183082 [Info.][MPMain]: TexturePacker<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" />ispose()</p><p>2009-09-28 15:45:39.183082 [Info.][MPMain]: fonts.Dispose()</p><p>2009-09-28 15:45:39.184082 [Warn.][MPMain]: GraphicContext: NO screen calibration file found for resolution 1024x768!</p><p>2009-09-28 15:45:39.185082 [Info.][MPMain]: GraphicContext: MP will render at 60 FPS, use animations = True</p><p>2009-09-28 15:45:39.185082 [Info.][MPMain]: fonts.Dispose()</p><p>2009-09-28 15:45:39.185082 [Info.][MPMain]: Load fonts from C:\ProgramData\Team MediaPortal\MediaPortal\Skin\StreamedMP\fonts.xml</p><p>2009-09-28 15:45:39.186083 [Debug][MPMain]: fonts.InitializeDeviceObjects()</p><p></p><p>Does this mean MP is switching to window mode when I go back to the HTPC input? And if so, how do I keep it at fullscreen?</p></blockquote><p></p>
[QUOTE="buddman, post: 515633, member: 83294"] Here is my MP log file. I notice this from the file: 2009-09-28 15:45:39.142080 [Debug][MPMain]: D3D: Switched to windowed mode successfully 2009-09-28 15:45:39.182082 [Info.][MPMain]: Main: OnDeviceReset called 2009-09-28 15:45:39.182082 [Info.][MPMain]: Main: Resetting DX9 device 2009-09-28 15:45:39.183082 [Info.][MPMain]: Main: UnRoute - done 2009-09-28 15:45:39.183082 [Debug][MPMain]: TextureManager: Dispose() 2009-09-28 15:45:39.183082 [Info.][MPMain]: TexturePacker:Dispose() 2009-09-28 15:45:39.183082 [Info.][MPMain]: fonts.Dispose() 2009-09-28 15:45:39.184082 [Warn.][MPMain]: GraphicContext: NO screen calibration file found for resolution 1024x768! 2009-09-28 15:45:39.185082 [Info.][MPMain]: GraphicContext: MP will render at 60 FPS, use animations = True 2009-09-28 15:45:39.185082 [Info.][MPMain]: fonts.Dispose() 2009-09-28 15:45:39.185082 [Info.][MPMain]: Load fonts from C:\ProgramData\Team MediaPortal\MediaPortal\Skin\StreamedMP\fonts.xml 2009-09-28 15:45:39.186083 [Debug][MPMain]: fonts.InitializeDeviceObjects() Does this mean MP is switching to window mode when I go back to the HTPC input? And if so, how do I keep it at fullscreen? [/QUOTE]
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