MP 1.23.. music stops playing (1 Viewer)

2BitSculptor

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  • January 23, 2008
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    I don't know if this is a system, software or plugin issue. I've been trying to catch it for some time, at least the last 2 versions. Sometimes MP completely exits, this time I was able to navigate out to close MP. Watchdog was running this time. Was playing an album of songs in mymusic. Music stopped playing. I hit the stop button and I heard the associated sound. Could not play another selection, could not back out of mymusic so used the green button, which worked. navigated to system menu and exited. This was my livingroom client, which has all the music media files, but is using the network shares folder instead of local drive.
     

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    ajs

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  • February 29, 2008
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    In log i see many E_OUTOFMEMORY, OutOfMemoryException exception, like:
    Code:
    [2019-10-11 12:46:59,789] [Error  ] [MPMain   ] [ERROR] - BASS: Play caused an exception:  System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
     

    ajs

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    Try disable MusicInfoHandler plugin...
    Code:
    [2019-10-10 13:52:15,316] [Log    ] [MusicInfoHandler Album Details] [ERROR] - Exception: System.Net.WebException: The remote name could not be resolved: 'api.fanart.tv'
       at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
       at System.Net.WebClient.DownloadString(Uri address)
       at System.Net.WebClient.DownloadString(String address)
       at MusicInfoHandlerGUI.Downloader.DownloadJSON(String url)
       at MusicInfoHandlerGUI.FanArt.tv.FanArtTvAPI.GetAlbumThumbs(String albumMbid)
       at MusicInfoHandlerGUI.ArtistThumbScraper.GetAlbumDetails()  Message: The remote name could not be resolved: 'api.fanart.tv'  Site   : Byte[] DownloadDataInternal(System.Uri, System.Net.WebRequest ByRef)  Source : System  Stack Trace:     at System.Net.WebClient.DownloadDataInternal(Uri address, WebRequest& request)
       at System.Net.WebClient.DownloadString(Uri address)
       at System.Net.WebClient.DownloadString(String address)
       at MusicInfoHandlerGUI.Downloader.DownloadJSON(String url)
       at MusicInfoHandlerGUI.FanArt.tv.FanArtTvAPI.GetAlbumThumbs(String albumMbid)
       at MusicInfoHandlerGUI.ArtistThumbScraper.GetAlbumDetails()
    For MusicInfo - You can enable the experimental function in FH add to FanartHandler.xml section:
    XML:
      <section name="MusicInfo">
        <entry name="GetArtistInfo">yes</entry>
        <entry name="GetAlbumInfo">yes</entry>
        <entry name="InfoLanguage">EN</entry>
        <entry name="FullScanInfo">no</entry>
      </section>
    yoavain/mediaportal-fanart-handler
     

    ajs

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    Hmmm, in Log:
    Code:
    [2019-10-16 07:49:24,099] [Error  ] [Last.FM Announcer] [ERROR] - Last.fm error when announcing now playing track: Wham! - Club Tropicana
    [2019-10-16 07:49:24,102] [Error  ] [Last.FM Announcer] [ERROR] - Invalid session key - Please re-authenticate
    try re-authenticate Last.fm...

    Code:
    [2019-10-16 07:54:33,555] [Error  ] [37       ] [ERROR] - TextureManager: exception loading texture memoryImage
    
    [2019-10-16 07:54:33,685] [Log    ] [37       ] [ERROR] - Exception: Error in the application.
    -2147024882 (E_OUTOFMEMORY)
       at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 readBytes, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)
       at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)
       at MediaPortal.GUI.Library.GUITextureManager.LoadFromMemory(Image memoryImage, String name, Int64 lColorKey, Int32 iMaxWidth, Int32 iMaxHeight)  Message: Error in the application.  Site   : Microsoft.DirectX.Direct3D.Texture FromStream(Microsoft.DirectX.Direct3D.Device, System.IO.Stream, Int32, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef)  Source : Microsoft.DirectX.Direct3DX  Stack Trace:     at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 readBytes, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)
       at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)
       at MediaPortal.GUI.Library.GUITextureManager.LoadFromMemory(Image memoryImage, String name, Int64 lColorKey, Int32 iMaxWidth, Int32 iMaxHeight)
    I don’t even know what it is connected with ... :(
     

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