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MP 1.23.. music stops playing
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<blockquote data-quote="ajs" data-source="post: 1262700" data-attributes="member: 68833"><p>Hmmm, in Log:</p><p>[code][2019-10-16 07:49:24,099] [Error ] [Last.FM Announcer] [ERROR] - Last.fm error when announcing now playing track: Wham! - Club Tropicana</p><p>[2019-10-16 07:49:24,102] [Error ] [Last.FM Announcer] [ERROR] - Invalid session key - Please re-authenticate[/code]</p><p>try re-authenticate Last.fm...</p><p></p><p>[code][2019-10-16 07:54:33,555] [Error ] [37 ] [ERROR] - TextureManager: exception loading texture memoryImage</p><p></p><p>[2019-10-16 07:54:33,685] [Log ] [37 ] [ERROR] - Exception: Error in the application.</p><p>-2147024882 (E_OUTOFMEMORY)</p><p> at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 readBytes, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)</p><p> at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)</p><p> at MediaPortal.GUI.Library.GUITextureManager.LoadFromMemory(Image memoryImage, String name, Int64 lColorKey, Int32 iMaxWidth, Int32 iMaxHeight) Message: Error in the application. Site : Microsoft.DirectX.Direct3D.Texture FromStream(Microsoft.DirectX.Direct3D.Device, System.IO.Stream, Int32, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 readBytes, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)</p><p> at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)</p><p> at MediaPortal.GUI.Library.GUITextureManager.LoadFromMemory(Image memoryImage, String name, Int64 lColorKey, Int32 iMaxWidth, Int32 iMaxHeight)[/code]</p><p>I don’t even know what it is connected with ... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="ajs, post: 1262700, member: 68833"] Hmmm, in Log: [code][2019-10-16 07:49:24,099] [Error ] [Last.FM Announcer] [ERROR] - Last.fm error when announcing now playing track: Wham! - Club Tropicana [2019-10-16 07:49:24,102] [Error ] [Last.FM Announcer] [ERROR] - Invalid session key - Please re-authenticate[/code] try re-authenticate Last.fm... [code][2019-10-16 07:54:33,555] [Error ] [37 ] [ERROR] - TextureManager: exception loading texture memoryImage [2019-10-16 07:54:33,685] [Log ] [37 ] [ERROR] - Exception: Error in the application. -2147024882 (E_OUTOFMEMORY) at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 readBytes, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette) at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation) at MediaPortal.GUI.Library.GUITextureManager.LoadFromMemory(Image memoryImage, String name, Int64 lColorKey, Int32 iMaxWidth, Int32 iMaxHeight) Message: Error in the application. Site : Microsoft.DirectX.Direct3D.Texture FromStream(Microsoft.DirectX.Direct3D.Device, System.IO.Stream, Int32, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 readBytes, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette) at Microsoft.DirectX.Direct3D.TextureLoader.FromStream(Device device, Stream stream, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation) at MediaPortal.GUI.Library.GUITextureManager.LoadFromMemory(Image memoryImage, String name, Int64 lColorKey, Int32 iMaxWidth, Int32 iMaxHeight)[/code] I don’t even know what it is connected with ... :( [/QUOTE]
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