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<blockquote data-quote="snowball" data-source="post: 1120987" data-attributes="member: 86111"><p>here the patch file with the changes. the seconds patch basically turns the setting into an float variable. this ensures compatibility with old settings 1 minute stays 1 minute but you can set it also to 0.1 wich means 6 seconds. that was for me the approach to stay compatible with old handling but has the disadvantage that you have to do a bit of calculation in your head. a unit switcher seconds/minutes would have been more of an effort.</p><p>additionally in epgcard.cs the + _currentTransponder.OnTimeOut(); is to ensure that an error in grapping a channel marks the channel as grapped together with + ch.Refresh(); at the begining of each grap in the epggrapper.cs it ensures that there is no endless loop when you have a "faulty" channel.</p><p></p><p>not sure if this is all 100% correct. i am just "freetime" programmer but it runs since years stable for me.</p></blockquote><p></p>
[QUOTE="snowball, post: 1120987, member: 86111"] here the patch file with the changes. the seconds patch basically turns the setting into an float variable. this ensures compatibility with old settings 1 minute stays 1 minute but you can set it also to 0.1 wich means 6 seconds. that was for me the approach to stay compatible with old handling but has the disadvantage that you have to do a bit of calculation in your head. a unit switcher seconds/minutes would have been more of an effort. additionally in epgcard.cs the + _currentTransponder.OnTimeOut(); is to ensure that an error in grapping a channel marks the channel as grapped together with + ch.Refresh(); at the begining of each grap in the epggrapper.cs it ensures that there is no endless loop when you have a "faulty" channel. not sure if this is all 100% correct. i am just "freetime" programmer but it runs since years stable for me. [/QUOTE]
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