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MediaPortal 1
Support
Watch / Listen Media
watch/edit Videos
No audio on a few movies
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<blockquote data-quote="mm1352000" data-source="post: 1192678" data-attributes="member: 82144"><p>Can you please also provide the screenshots of your LAV audio settings which I also asked for.</p><p></p><p>In the meantime...</p><p>The thing that stands out to me in these log files is the Auto3D error:</p><p>[collapse]</p><p>[2016-08-03 09:46:18,470] [Log ] [Auto3D analyze thread] [DEBUG] - FrameGrabber: Timed-out waiting for grabbed frame!</p><p>[2016-08-03 09:46:19,288] [Log ] [Auto3D analyze thread] [DEBUG] - Similarity: 0.262916666666667 - Fmt2D</p><p>[2016-08-03 09:46:19,679] [Log ] [Auto3D analyze thread] [DEBUG] - System.ArgumentException: Parameter is not valid.</p><p> at System.Drawing.Image.FromStream(Stream stream, Boolean useEmbeddedColorManagement, Boolean validateImageData)</p><p> at MediaPortal.FrameGrabber.GetCurrentImage()</p><p>[2016-08-03 09:46:20,005] [Log ] [Auto3D analyze thread] [DEBUG] - System.ArgumentException: Parameter is not valid.</p><p> at System.Drawing.Image.FromStream(Stream stream, Boolean useEmbeddedColorManagement, Boolean validateImageData)</p><p> at MediaPortal.FrameGrabber.GetCurrentImage()</p><p>[2016-08-03 09:46:20,323] [Log ] [Auto3D analyze thread] [DEBUG] - Error in the application.</p><p>-2147024882 (E_OUTOFMEMORY)</p><p> at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveSurfaceToStreamInternal(ImageFileFormat destFormat, Surface srcSurface, PaletteEntry[]& sourcePalette, tagRECT* srcRectangle)</p><p> at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveToStream(ImageFileFormat destFormat, Surface srcSurface)</p><p> at MediaPortal.FrameGrabber.GetCurrentImage()</p><p>[2016-08-03 09:46:20,362] [Log ] [Auto3D analyze thread] [DEBUG] - Results(4) - Normal=5 - SBS3D=0 - TB3D=0</p><p>[2016-08-03 09:46:20,626] [Log ] [Auto3D analyze thread] [DEBUG] - Error in the application.</p><p>-2147024882 (E_OUTOFMEMORY)</p><p> at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveSurfaceToStreamInternal(ImageFileFormat destFormat, Surface srcSurface, PaletteEntry[]& sourcePalette, tagRECT* srcRectangle)</p><p> at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveToStream(ImageFileFormat destFormat, Surface srcSurface)</p><p> at MediaPortal.FrameGrabber.GetCurrentImage()[/collapse]</p><p></p><p>Out of memory errors don't sound good.</p><p></p><p>Is the behaviour consistent?</p><p>I mean, if audio doesn't play for a given movie, does it always not play for that movie... and vice-versa?</p><p></p><p>It's very possible that MPAR has something to do with the issue. Have you tried using a DirectSound audio renderer instead of MPAR?</p></blockquote><p></p>
[QUOTE="mm1352000, post: 1192678, member: 82144"] Can you please also provide the screenshots of your LAV audio settings which I also asked for. In the meantime... The thing that stands out to me in these log files is the Auto3D error: [collapse] [2016-08-03 09:46:18,470] [Log ] [Auto3D analyze thread] [DEBUG] - FrameGrabber: Timed-out waiting for grabbed frame! [2016-08-03 09:46:19,288] [Log ] [Auto3D analyze thread] [DEBUG] - Similarity: 0.262916666666667 - Fmt2D [2016-08-03 09:46:19,679] [Log ] [Auto3D analyze thread] [DEBUG] - System.ArgumentException: Parameter is not valid. at System.Drawing.Image.FromStream(Stream stream, Boolean useEmbeddedColorManagement, Boolean validateImageData) at MediaPortal.FrameGrabber.GetCurrentImage() [2016-08-03 09:46:20,005] [Log ] [Auto3D analyze thread] [DEBUG] - System.ArgumentException: Parameter is not valid. at System.Drawing.Image.FromStream(Stream stream, Boolean useEmbeddedColorManagement, Boolean validateImageData) at MediaPortal.FrameGrabber.GetCurrentImage() [2016-08-03 09:46:20,323] [Log ] [Auto3D analyze thread] [DEBUG] - Error in the application. -2147024882 (E_OUTOFMEMORY) at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveSurfaceToStreamInternal(ImageFileFormat destFormat, Surface srcSurface, PaletteEntry[]& sourcePalette, tagRECT* srcRectangle) at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveToStream(ImageFileFormat destFormat, Surface srcSurface) at MediaPortal.FrameGrabber.GetCurrentImage() [2016-08-03 09:46:20,362] [Log ] [Auto3D analyze thread] [DEBUG] - Results(4) - Normal=5 - SBS3D=0 - TB3D=0 [2016-08-03 09:46:20,626] [Log ] [Auto3D analyze thread] [DEBUG] - Error in the application. -2147024882 (E_OUTOFMEMORY) at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveSurfaceToStreamInternal(ImageFileFormat destFormat, Surface srcSurface, PaletteEntry[]& sourcePalette, tagRECT* srcRectangle) at Microsoft.DirectX.Direct3D.SurfaceLoader.SaveToStream(ImageFileFormat destFormat, Surface srcSurface) at MediaPortal.FrameGrabber.GetCurrentImage()[/collapse] Out of memory errors don't sound good. Is the behaviour consistent? I mean, if audio doesn't play for a given movie, does it always not play for that movie... and vice-versa? It's very possible that MPAR has something to do with the issue. Have you tried using a DirectSound audio renderer instead of MPAR? [/QUOTE]
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