MediaPortal Version: 1.1.2
MediaPortal Skin: StreamedMP
Windows Version: Windows 7 64 bit
CPU Type: Intel Atom 1.6 Ghz
HDD: Seagate 350 GB
Memory: 2 GB DDR2
Motherboard: Nvidia ION
Video Card: Nvidia 9400M
Video Card Driver: 266.58 Forceware
Sound Card:
Sound Card AC3:
Sound Card Driver:
1. TV Card:
1. TV Card Type:
1. TV Card Driver:
2. TV Card:
2. TV Card Type:
2. TV Card Driver:
3. TV Card:
3. TV Card Type:
3. TV Card Driver:
4. TV Card:
4. TV Card Type:
4. TV Card Driver:
MPEG2 Video Codec:
MPEG2 Audio Codec:
h.264 Video Codec: CoreAVC
Satelite/CableTV Provider:
HTPC Case: Giada N10
Cooling:
Power Supply:
Remote: Microsoft Remote
TV: Sharp 46 Inch
TV - HTPC Connection: HDMI
I have trouble with a specific series where it doesnt load the poster even though several is available.
Quote from ltfearme in My tv series forum.
I created a dummy file for testing and noticed this:
Code:
Seems like we load it into memory fine with a proper texture id.
Code:
Then when read from memory I think its screwed, as you can see it's cut off where the ';' starts.
MediaPortal Skin: StreamedMP
Windows Version: Windows 7 64 bit
CPU Type: Intel Atom 1.6 Ghz
HDD: Seagate 350 GB
Memory: 2 GB DDR2
Motherboard: Nvidia ION
Video Card: Nvidia 9400M
Video Card Driver: 266.58 Forceware
Sound Card:
Sound Card AC3:
Sound Card Driver:
1. TV Card:
1. TV Card Type:
1. TV Card Driver:
2. TV Card:
2. TV Card Type:
2. TV Card Driver:
3. TV Card:
3. TV Card Type:
3. TV Card Driver:
4. TV Card:
4. TV Card Type:
4. TV Card Driver:
MPEG2 Video Codec:
MPEG2 Audio Codec:
h.264 Video Codec: CoreAVC
Satelite/CableTV Provider:
HTPC Case: Giada N10
Cooling:
Power Supply:
Remote: Microsoft Remote
TV: Sharp 46 Inch
TV - HTPC Connection: HDMI
I have trouble with a specific series where it doesnt load the poster even though several is available.
Quote from ltfearme in My tv series forum.
I created a dummy file for testing and noticed this:
Code:
Code:
[Debug][(8)]: TextureManager: load from memory: [TVSeries:C:\ProgramData\Team MediaPortal\MediaPortal\Thumbs\MPTVSeriesBanners\Chaos;Head\-langen-graphical/83358-g2.jpg_new]
Seems like we load it into memory fine with a proper texture id.
Code:
Code:
[Debug][MPMain(1)]: TextureManagerEx: load from memory: [TVSeries:C:\ProgramData\Team MediaPortal\MediaPortal\Thumbs\MPTVSeriesBanners\Chaos
Then when read from memory I think its screwed, as you can see it's cut off where the ';' starts.