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MediaPortal 1
MediaPortal 1 Skins
Okay, I'm stumped. XML woes.
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<blockquote data-quote="patrick" data-source="post: 130854" data-attributes="member: 12502"><p>I don't know. It could be memory based but you would think that the animation images shown would vary and not be consistent.</p><p></p><p>Also, feels like something wierd in the code only I do not see where it is. </p><p>It is like there is a 200 "run-time" texture limit, not including packedgfx, but including fonttextures at any point in time (i.e. on any particular screen).</p><p></p><p>For example I get this in the log BEFORE any animations are loaded (note 199, 198)</p><p>[code]</p><p>2007-02-27 10:03:56.894183 [Info.][MPMain]: TexturePacker: fontengine add texure:199</p><p>2007-02-27 10:03:57.555153 [Info.][MPMain]: TexturePacker: fontengine add texure:198</p><p>[/code]</p><p>And this is LATER in the log but the LAST image in the animation that IS SHOWN (note: 197)</p><p>[code]</p><p>2007-02-27 09:29:52.082722 [Info.][MPMain]: texturemanager:added:C:\CVS Sourcecode\mediaportal-20060416\mediaportal\xbmc\bin\Release\skin\MePo Green Test\media\Animations\plugins\plugins0022.png total:197 mem left:249561088</p><p>[/code]</p><p></p><p>Also I get several of these in the fontengine.log file:</p><p>[code]ERROR FontEngine:Ran out of textures![/code]</p><p></p><p>Work-Arounds?</p><p>My guess is approx 185 or less images that are not in the media folder is a practical limit to allow for font textures.</p><p>-OR-</p><p>Not sure if this is a good or bad work-around but...</p><p>I did not try it with all the animations but did with the my plugins.</p><p>Changing the location of the animation images to the media folder,</p><p>instead of media\animations\plugins, the images get put in the packedgfx </p><p>files and then they show up in the animation ok.</p><p>Down side is I think these stay loaded in MP until exit.</p><p></p><p>HTH,</p><p>patrick</p></blockquote><p></p>
[QUOTE="patrick, post: 130854, member: 12502"] I don't know. It could be memory based but you would think that the animation images shown would vary and not be consistent. Also, feels like something wierd in the code only I do not see where it is. It is like there is a 200 "run-time" texture limit, not including packedgfx, but including fonttextures at any point in time (i.e. on any particular screen). For example I get this in the log BEFORE any animations are loaded (note 199, 198) [code] 2007-02-27 10:03:56.894183 [Info.][MPMain]: TexturePacker: fontengine add texure:199 2007-02-27 10:03:57.555153 [Info.][MPMain]: TexturePacker: fontengine add texure:198 [/code] And this is LATER in the log but the LAST image in the animation that IS SHOWN (note: 197) [code] 2007-02-27 09:29:52.082722 [Info.][MPMain]: texturemanager:added:C:\CVS Sourcecode\mediaportal-20060416\mediaportal\xbmc\bin\Release\skin\MePo Green Test\media\Animations\plugins\plugins0022.png total:197 mem left:249561088 [/code] Also I get several of these in the fontengine.log file: [code]ERROR FontEngine:Ran out of textures![/code] Work-Arounds? My guess is approx 185 or less images that are not in the media folder is a practical limit to allow for font textures. -OR- Not sure if this is a good or bad work-around but... I did not try it with all the animations but did with the my plugins. Changing the location of the animation images to the media folder, instead of media\animations\plugins, the images get put in the packedgfx files and then they show up in the animation ok. Down side is I think these stay loaded in MP until exit. HTH, patrick [/QUOTE]
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Okay, I'm stumped. XML woes.
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