(Old) My Emulators (2 Viewers)

Clair

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November 15, 2007
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myEmulators are only plugin im using (as additional plugin), skin default - blue3 im using "normal" default home menu. I don't install anything else only thing i was do beetwen flicking and not (because on fresh installation there are no flicking) is adding and removing roms to database :)

There are no problem until a myemulators not causing flicking in plugins menu :)
 

Chreekar

Community Plugin Dev
November 11, 2006
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Maximize box is there in the new SVN version. Next up I'll try to figure out why exporting/importing games in subfolders doesn't work.
 

pilehave

Community Skin Designer
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  • April 2, 2008
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    I agree with having the Esc key (or back key on the remote) making the plugin go back one level, and I've tried to add this without success. I am supposed to be able to catch keypresses in MP, but I just can't figure out how...

    If you want to catch keypresses try this:

    Put this in the public void start() function:

    Code:
    GUIGraphicsContext.OnNewAction += new OnActionHandler(OnAction);

    Then create a function to catch this:

    Code:
    public void OnAction(Action action)
    {
    if(action.wID == Action.ActionType.ACTION_MOVE_DOWN) // Do something in the code
    }

    This example is catching a press on the down-key (or remote)
     

    Herculezz

    Portal Member
    April 13, 2007
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    I am having a problem with this plugin or even MP itself not sure but here goes. I am using a Xbox 360 Wireless Controller to control media portal as well as run the 4 games i setup in myEmulators. I Use my emulators for a launcher for the 4 Lego games that are out but here is the problem. When I goto the plugin and launch one of the games it loads it but then the controller still controls media portal in the background. So when the A button is pressed on the controller when in the game it launches a new instance of the game via MP because its sending that key to both the game and MP. Anyway around this?
     

    Chreekar

    Community Plugin Dev
    November 11, 2006
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    Thinking of how to do fanart...

    As I see it, we can't have fanart for each game since then the background would change every time you move in the list. The fanart would then instead be on each console, much like MP TV-Series where you enter a series (emulator in this case) and then have the fanart in the next screen. What do you say, would that be anything you'd want?
     

    Clair

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    November 15, 2007
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    Chreekar: if you reading a myemulator configuration thread we are working on Amiga configuration -

    1 There are two ways to run amiga games by winuae 1.5.3:
    first - *.uae (config file)
    second *.uss (save state file)

    2 when *.uae file is used there are no problems and there are no need to create *.bat file at now

    Code:
    Path for emu: C:\Emulators\WinUAE\winuae.exe
    Working Folder: C:\Emulators\WinUAE\
    Path to dir with roms: C:\Emulators\WinUAE\Configurations
    Emulator name: Amiga
    Arguments: -config=%ROM%
    Filter for showing files: *.uae
    Ofcourse pathes are depended on location of emulator ;) finito and no questions :)

    3 when a save state file is used (i.e. by command winuae.exe -config=Fullscreen_Config_File.uae -cfgparam statefile=%ROM%)

    -config=Fullscreen_Config_File.uae argument is needed for run save state file in fullscreen mode, because save state files doesnt have informations about screen config and disk swapper data. However informations about disks inserted to drives are stored. Many games with no need to change once selected disks will be working but there are few games who not.

    So finally a command to run uss file should look like this:
    Code:
    winuae.exe -config=Shadow of the Beast.uae -cfgparam statefile=Shadow of the Beast.uss

    But i haven't idea how to use it in current myemulators version (i have only one variable %ROM% who is equal to selected rom file. I need someting like this:

    When a Shadow of te Beast.uss file is selected in myemu then automatically use a Shadow of the Beast.uae file as config file.

    Solution - When winuae.exe is selected and *.uss file are launched then look for *.uae file with same name as *.uss file and use it.

    my (sugestion for arguments) :) -config=(%ROM% but with uae extension) -cfgparam statefile=%ROM%

    Sorry for my english i hope you understand what i mean ;)
     

    Chreekar

    Community Plugin Dev
    November 11, 2006
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    I understand the problem, and I've read the configuration thread. I want to be backwards compatible so I don't want to change the meaning of %ROM%, but perhaps I'll introduce a new vaiable, %GAME% or something, that doesn't have the extension.
     

    Clair

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    November 15, 2007
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    ...but if a
    Filter for showing files has: *.uae;*.uss
    a save state file are automatically set as %ROM% too :)

    let's call this new variable as %CONFIG% :)

    and in this example a %CONFIG% MUST be generated automatically from %ROM% but with changed to (uae) extension i.e.:

    filter for showing files: *.uss (only)

    myemulators must do this job:
    if %ROM%=turrican.uss %CONFIG%=turrican.uae (there are no mistake because a filtered file (*.uss) has seen as %ROM%)
    argument should be
    -config=%CONFIG% -cfgparam statefile=%ROM%

    thanks for understanding my wired ideas ;)
     

    budaz

    Portal Member
    February 8, 2009
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    hi

    i have installed the mediaportal plugin and add snes emulator it works great ! but he dont show the pictures of the emulators were is the right path to copy the pictures of the emulators ?

    another question is i have for every game an cover and i want that the mediaportal shows only the cover from the games is that possible ?
     

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