home
products
contribute
download
documentation
forum
Home
Forums
New posts
Search forums
What's new
New posts
All posts
Latest activity
Members
Registered members
Current visitors
Donate
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Search titles only
By:
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
MediaPortal 1
MediaPortal 1 Skins
Popular Skins
StreamedMP
PC Games with Coverart & Screenshots/Fanart for StreamMP! Finished all Views!
Contact us
RSS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dadeo" data-source="post: 493832" data-attributes="member: 27204"><p>I don't think you are doing anything wrong. AFAIK, multiimage does not support variables in the imagepath tag. You could put all your screenshots in one folder. Or, you could try to put the variable in a define code like this: [CODE]<define>#screenshots:C:\ProgramData\Team MediaPortal\MediaPortal\thumbs\myEmulators\screenshots\#selecteditem\</define>[/CODE](Define codes go at the top of the xml before the <controls> tag. Then for imagepath you would enter the variable [CODE]<imagepath>#screenshots</imagepath>[/CODE]</p><p></p><p>I've never tired a variable for an imagepath, so it might only accept a folder name, but give it a try.</p><p></p><p></p><p></p><p>To get clips to play, I think it would have to be supported in the plugin - i.e. a facade that lists the clips or adds the clips as a separate item in the facade. </p><p></p><p>Nice work by the way. Looks great.</p><p></p><p>EDIT: Just a caution about multiimages - each one loads into memory so don't point to a folder with hundreds of images and keep the image filesize as small as possible to save memory and improve performance. MP does reclaim most of the memory when you exit screens, but I would suspect even if the define variable works (which I doubt) it will treat all your subfolders as one folder (ie. load them all into memory as they cycle)</p></blockquote><p></p>
[QUOTE="Dadeo, post: 493832, member: 27204"] I don't think you are doing anything wrong. AFAIK, multiimage does not support variables in the imagepath tag. You could put all your screenshots in one folder. Or, you could try to put the variable in a define code like this: [CODE]<define>#screenshots:C:\ProgramData\Team MediaPortal\MediaPortal\thumbs\myEmulators\screenshots\#selecteditem\</define>[/CODE](Define codes go at the top of the xml before the <controls> tag. Then for imagepath you would enter the variable [CODE]<imagepath>#screenshots</imagepath>[/CODE] I've never tired a variable for an imagepath, so it might only accept a folder name, but give it a try. To get clips to play, I think it would have to be supported in the plugin - i.e. a facade that lists the clips or adds the clips as a separate item in the facade. Nice work by the way. Looks great. EDIT: Just a caution about multiimages - each one loads into memory so don't point to a folder with hundreds of images and keep the image filesize as small as possible to save memory and improve performance. MP does reclaim most of the memory when you exit screens, but I would suspect even if the define variable works (which I doubt) it will treat all your subfolders as one folder (ie. load them all into memory as they cycle) [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
MediaPortal 1
MediaPortal 1 Skins
Popular Skins
StreamedMP
PC Games with Coverart & Screenshots/Fanart for StreamMP! Finished all Views!
Contact us
RSS
Top
Bottom