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MediaPortal 2
Plugin Development
Plugin: RefreshRateChanger
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<blockquote data-quote="Lightning303" data-source="post: 1121291" data-attributes="member: 97876"><p>No problem <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p></p><p></p><p>So using GraphicsDevice.Backbuffer instead of GetRenderTarget()? Gonna implement it and test it. If all goes fine i will release a new version with this.</p><p></p><p></p><p></p><p>I did some tests, but failed miserably. You indicated 2 possibilies one with a Bitmap1 and one using an ImageBrush to resize the frame. I want and need to resize the frame so i tried my hand on the ImageBrush. I had some code together but failed to tell the Brush what the image source should be. I tried the next day again and then gave up for the time being.</p><p></p><p></p><p></p><p>Well its pretty much just spamming your logs with errors <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" />.</p></blockquote><p></p>
[QUOTE="Lightning303, post: 1121291, member: 97876"] No problem ;). So using GraphicsDevice.Backbuffer instead of GetRenderTarget()? Gonna implement it and test it. If all goes fine i will release a new version with this. I did some tests, but failed miserably. You indicated 2 possibilies one with a Bitmap1 and one using an ImageBrush to resize the frame. I want and need to resize the frame so i tried my hand on the ImageBrush. I had some code together but failed to tell the Brush what the image source should be. I tried the next day again and then gave up for the time being. Well its pretty much just spamming your logs with errors :P. [/QUOTE]
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MediaPortal 2
Plugin Development
Plugin: RefreshRateChanger
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