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MediaPortal 2
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Plugin: TvWishList for MP2
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<blockquote data-quote="huha" data-source="post: 1132987" data-attributes="member: 63847"><p>I was working on the plugin the last weeks.</p><p>I got the basic function to work, but the bad news is that the skin of the client plugin is no more working and the buttons are no more usable. So i need to start with the basics again, but this will take a lot more time.</p><p>I found the reason for the slow performance of the native tv server plugin, which was my conflict schedule management. I just did a change on the MP1 Tvserver to use the MP1 TV server conflict management. I hope a similar function like</p><p>mylayer.GetConflictingSchedules(schedule, out conflictingSchedules, out notViewableSchedules) for the TVBusinesslayer is available in the native Tvserver, but will need to learn more about the code of the tv server. I am also not understanding on what is the difference between conflictingSchedules and notViewableSchedules.</p><p>I will focus on this first to have at least a plugin for the native tv server 3.5 available.</p></blockquote><p></p>
[QUOTE="huha, post: 1132987, member: 63847"] I was working on the plugin the last weeks. I got the basic function to work, but the bad news is that the skin of the client plugin is no more working and the buttons are no more usable. So i need to start with the basics again, but this will take a lot more time. I found the reason for the slow performance of the native tv server plugin, which was my conflict schedule management. I just did a change on the MP1 Tvserver to use the MP1 TV server conflict management. I hope a similar function like mylayer.GetConflictingSchedules(schedule, out conflictingSchedules, out notViewableSchedules) for the TVBusinesslayer is available in the native Tvserver, but will need to learn more about the code of the tv server. I am also not understanding on what is the difference between conflictingSchedules and notViewableSchedules. I will focus on this first to have at least a plugin for the native tv server 3.5 available. [/QUOTE]
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