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<blockquote data-quote="CyberSimian" data-source="post: 1267707" data-attributes="member: 141969"><p>The list of choices in a context menu is hard-coded in the skin engine, and cannot be controlled by the skin xml files (I too have wanted to control the content of context menus). Only the styling aspects of the context menu (and other pop-ups) can be controlled by the xml file. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>For some context menus, the actual choices displayed depends on the circumstances, which would make control by the skin xml file difficult. Example: in the TV EPG, the context menu for a programme that is on now has <strong>eight</strong> choices, whereas the context menu for the programme that is on next has <strong>nine</strong> choices.</p><p></p><p>-- from CyberSimian in the UK</p></blockquote><p></p>
[QUOTE="CyberSimian, post: 1267707, member: 141969"] The list of choices in a context menu is hard-coded in the skin engine, and cannot be controlled by the skin xml files (I too have wanted to control the content of context menus). Only the styling aspects of the context menu (and other pop-ups) can be controlled by the xml file. :( For some context menus, the actual choices displayed depends on the circumstances, which would make control by the skin xml file difficult. Example: in the TV EPG, the context menu for a programme that is on now has [b]eight[/b] choices, whereas the context menu for the programme that is on next has [b]nine[/b] choices. -- from CyberSimian in the UK [/QUOTE]
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