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<blockquote data-quote="catavolt" data-source="post: 1299134" data-attributes="member: 54906"><p>Well, there is no list of all xmls used in MP or the different plugins. in the MP Wiki.</p><p>But: in the skin folder you´ll see all the xmls used with more or less descriptive names, as e.g. "<strong><em>mytvrecordedtv.xml" </em></strong>for the tv recordings appearence.</p><p>All the "old standard files" begin with "my", later added files for plugins as e.g. MovingPictures or TVSeries do not have this prefix.</p><p>Additionally skinners have the opportunity to put often used code in xmls starting with "common", e.g. "common.time" or "common.windows" which then can be referenced in other xmls via "import" or "include". This is to not repeat the same code in all screens and therefore reduce the size of the xmls.</p><p>Also interesting: All popup menus are named "Dialog..." where the appearance of the different menus/screens are coded.</p></blockquote><p></p>
[QUOTE="catavolt, post: 1299134, member: 54906"] Well, there is no list of all xmls used in MP or the different plugins. in the MP Wiki. But: in the skin folder you´ll see all the xmls used with more or less descriptive names, as e.g. "[B][I]mytvrecordedtv.xml" [/I][/B]for the tv recordings appearence. All the "old standard files" begin with "my", later added files for plugins as e.g. MovingPictures or TVSeries do not have this prefix. Additionally skinners have the opportunity to put often used code in xmls starting with "common", e.g. "common.time" or "common.windows" which then can be referenced in other xmls via "import" or "include". This is to not repeat the same code in all screens and therefore reduce the size of the xmls. Also interesting: All popup menus are named "Dialog..." where the appearance of the different menus/screens are coded. [/QUOTE]
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