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<blockquote data-quote="Taipan" data-source="post: 48350" data-attributes="member: 11681"><p><strong>0.00fps (1280x720), 100 backbuf X8R8G8B8, adaptor X8R8G8B8 (D16) False VMR9 49.69 fps 47.41 sync: 0 drawn: 19083 dropped: 19 jitter: 18 </strong></p><p></p><p><strong>0.00fps </strong></p><p>This is the frames drawn per sec for the GUI. </p><p>When you are watching tv/video/dvd with VMR9 then this should be 0.00fps since the GUI is then drawn by VMR9 and not by MP mains thread </p><p>If you are using overlay (or you are not watching tv/video/dvd) then this represents how fast the GUI gets drawn. Note you can specify the max. fps in mediaportals settings screen </p><p></p><p><strong>(1280x720)</strong> </p><p>Current resolution MP is working in </p><p></p><p><strong>100 </strong></p><p>Is a debug number, ignore it </p><p></p><p><strong>backbuf X8R8G8B8, adaptor X8R8G8B8 (D16) </strong></p><p>This tells you which directx screen format is using. </p><p>In this case its using a X8R8G8B8 layer. Again you can ignore it </p><p></p><p><strong>False</strong> </p><p>ignore this </p><p></p><p><strong>VMR9 49.69</strong> </p><p>Indicates VMR9 is active and that its drawing 49.69 video frames/sec </p><p></p><p></p><p><strong>fps 47.41</strong> </p><p>The actual average frame rate since playback started </p><p></p><p><strong>sync: 0 </strong></p><p>the average time difference between when the video frames should have been displayed and when they actually were. </p><p></p><p><strong>drawn: 19083 </strong></p><p>The number of video frames actually drawn since playback started </p><p></p><p><strong>dropped: 19 </strong></p><p>the number of video frames dropped by the video renderer </p><p></p><p></p><p><strong>jitter: 18 </strong></p><p>The average time between successive video frames delivered to the video renderer</p><p></p><p><strong>what is the purpose of the white line moving from left to right?</strong></p><p>It will display any "tearing" or other breaks in the video "smoothness" - the line should be continuous, and move smoothly.</p><p></p><p>HTH..... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Taipan, post: 48350, member: 11681"] [b]0.00fps (1280x720), 100 backbuf X8R8G8B8, adaptor X8R8G8B8 (D16) False VMR9 49.69 fps 47.41 sync: 0 drawn: 19083 dropped: 19 jitter: 18 [/b] [b]0.00fps [/b] This is the frames drawn per sec for the GUI. When you are watching tv/video/dvd with VMR9 then this should be 0.00fps since the GUI is then drawn by VMR9 and not by MP mains thread If you are using overlay (or you are not watching tv/video/dvd) then this represents how fast the GUI gets drawn. Note you can specify the max. fps in mediaportals settings screen [b](1280x720)[/b] Current resolution MP is working in [b]100 [/b] Is a debug number, ignore it [b]backbuf X8R8G8B8, adaptor X8R8G8B8 (D16) [/b] This tells you which directx screen format is using. In this case its using a X8R8G8B8 layer. Again you can ignore it [b]False[/b] ignore this [b]VMR9 49.69[/b] Indicates VMR9 is active and that its drawing 49.69 video frames/sec [b]fps 47.41[/b] The actual average frame rate since playback started [b]sync: 0 [/b] the average time difference between when the video frames should have been displayed and when they actually were. [b]drawn: 19083 [/b] The number of video frames actually drawn since playback started [b]dropped: 19 [/b] the number of video frames dropped by the video renderer [b]jitter: 18 [/b] The average time between successive video frames delivered to the video renderer [b]what is the purpose of the white line moving from left to right?[/b] It will display any "tearing" or other breaks in the video "smoothness" - the line should be continuous, and move smoothly. HTH..... :) [/QUOTE]
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