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MediaPortal 2
General
Slow frame rate?
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<blockquote data-quote="morpheus_xx" data-source="post: 1102792" data-attributes="member: 48495"><p>The skin engine was developed before I joined MP2 development, I guess initially by Frodo, later continued by Albert. Then Baboonanza helped a lot on DX related issues (like Opacity Mask rendering).</p><p>I "only" worked on the higher level C# side and tried to optimize things some times, but I lack the basic graphics coding experience.</p><p></p><p>My guess about the slow render performance is the memory bandwidth of GPU. This means that we probably use textures with too high resolution, or we do something that is inefficient in terms of transferring textures from memory to GPU.</p><p></p><p>I already have read about batching of primitives, but I have no idea if this would be doable with the current implementation at all.</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1102792, member: 48495"] The skin engine was developed before I joined MP2 development, I guess initially by Frodo, later continued by Albert. Then Baboonanza helped a lot on DX related issues (like Opacity Mask rendering). I "only" worked on the higher level C# side and tried to optimize things some times, but I lack the basic graphics coding experience. My guess about the slow render performance is the memory bandwidth of GPU. This means that we probably use textures with too high resolution, or we do something that is inefficient in terms of transferring textures from memory to GPU. I already have read about batching of primitives, but I have no idea if this would be doable with the current implementation at all. [/QUOTE]
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MediaPortal 2
General
Slow frame rate?
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