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MediaPortal 2
General
Slow frame rate?
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<blockquote data-quote="morpheus_xx" data-source="post: 1102913" data-attributes="member: 48495"><p>Yes, unfortunately. It's the same with MP1 and probably in all other Open Source projects, devs come and leave.</p><p></p><p></p><p>Oh yes, there were requests coming again and again <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But there are many reasons why we can't do this easily, starting with DX dependency for SkinEngine (this could be exchanged in theory!), DirectShow for video playback, TV is depending completely on Windows components (BDA,...) etc,etc. This means a technology switch is nothing we can do.</p><p></p><p>So what would help us directly now is someone who can help tweaking the existing platform. Someone who knows how shaders (HLSL) and function pipelines are working. I.e. we really would need a "DropShadow" effect for SkinEngine, or a fix for using vector based OpacityMasks (example: using a rectangle with rounded corners as mask).</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1102913, member: 48495"] Yes, unfortunately. It's the same with MP1 and probably in all other Open Source projects, devs come and leave. Oh yes, there were requests coming again and again :) But there are many reasons why we can't do this easily, starting with DX dependency for SkinEngine (this could be exchanged in theory!), DirectShow for video playback, TV is depending completely on Windows components (BDA,...) etc,etc. This means a technology switch is nothing we can do. So what would help us directly now is someone who can help tweaking the existing platform. Someone who knows how shaders (HLSL) and function pipelines are working. I.e. we really would need a "DropShadow" effect for SkinEngine, or a fix for using vector based OpacityMasks (example: using a rectangle with rounded corners as mask). [/QUOTE]
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