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MediaPortal 1
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watch/edit Videos
Sometimes no image rendered when playing video
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<blockquote data-quote="doskabouter" data-source="post: 1284807" data-attributes="member: 98267"><p>Hm, starting to see a pattern here:</p><p>the first value after "start drawtexture" is less than 2147483647 when the rest succeeds, but bigger when it fails.</p><p><s>My guess is that in DXNative.FontEngineSetTexture(ptr.ToPointer()); the pointer is somewhere handled as int32 instead of unsignedint32</s></p><p><s>Edit: do you happen to have a fontengine.log (same dir as other logs) to 100% confirm that?</s></p><p><s>Edit2: the fontengine casts this pointer to an LPDIRECT3DTEXTURE9 and only does low level directx calls with it, but it seems unlikely that this issue is in the directxsdk itself...</s></p><p></p><p>Edit3 :I think I fixed it.</p><p>If you want to reduce logging to ease testing, just let me know</p></blockquote><p></p>
[QUOTE="doskabouter, post: 1284807, member: 98267"] Hm, starting to see a pattern here: the first value after "start drawtexture" is less than 2147483647 when the rest succeeds, but bigger when it fails. [S]My guess is that in DXNative.FontEngineSetTexture(ptr.ToPointer()); the pointer is somewhere handled as int32 instead of unsignedint32 Edit: do you happen to have a fontengine.log (same dir as other logs) to 100% confirm that? Edit2: the fontengine casts this pointer to an LPDIRECT3DTEXTURE9 and only does low level directx calls with it, but it seems unlikely that this issue is in the directxsdk itself...[/S] Edit3 :I think I fixed it. If you want to reduce logging to ease testing, just let me know [/QUOTE]
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Sometimes no image rendered when playing video
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