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<blockquote data-quote="SciDoctor" data-source="post: 160043" data-attributes="member: 11346"><p>No problem , thanks.</p><p></p><p>I hope the devs can understand my thoughts.</p><p></p><p>I may have missunderstood how MP works but as long as the VMR9 output can not sent to be rendered within the GUI via DX(normal MP operation) but to its seperate window at specific display coordinates.</p><p></p><p>Only one set of coordintes would be needed (fullscreen on the 2nd display) then each GUI page of MP would reference these coordintes for VMR9 output.</p><p></p><p>As for Overlay which is used a fallback because of certain bugs and filter pin problems mainly with WMC codecs and Webstreams.this wouldn't work as the acceleration of overlay is locked to the primary display, this doesn't affect VMR9 whih can have self contained acceleration within its own window anywhere within the multi display coordintaes.</p></blockquote><p></p>
[QUOTE="SciDoctor, post: 160043, member: 11346"] No problem , thanks. I hope the devs can understand my thoughts. I may have missunderstood how MP works but as long as the VMR9 output can not sent to be rendered within the GUI via DX(normal MP operation) but to its seperate window at specific display coordinates. Only one set of coordintes would be needed (fullscreen on the 2nd display) then each GUI page of MP would reference these coordintes for VMR9 output. As for Overlay which is used a fallback because of certain bugs and filter pin problems mainly with WMC codecs and Webstreams.this wouldn't work as the acceleration of overlay is locked to the primary display, this doesn't affect VMR9 whih can have self contained acceleration within its own window anywhere within the multi display coordintaes. [/QUOTE]
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