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MediaPortal 1
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Mini Display
Touchscreen LCD display Plugin
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<blockquote data-quote="technick" data-source="post: 512213" data-attributes="member: 91508"><p>So we are all agree, it's time to start a brand new one. Users are generally surprised by the source code, it's bigger that they think <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I think that there is 2 point of view</p><p></p><p>A/- A display plugin (it's what I need) without use of the touch screen part.</p><p>B/- A touch screen mediaportal commander</p><p></p><p>To make happy everyone, the plugin I see is a display plugin with commute to commander as soon you touch screen and return to display informations after x seconds. Start as external application is a good way for part A, perhaps not for part B. My actual idea is to start from a blank windows as a process plugin and write the part A. After all graphic part written, it will be "easy" to draw buttons and make the part B. For instance I read openGL documentation, it more 3D oriented that 2D but the graphic possibilities are very big and the % used of processor is low (but is it a good idea to use the graphic processor...).</p><p></p><p>Question : Who need a C part ?</p></blockquote><p></p>
[QUOTE="technick, post: 512213, member: 91508"] So we are all agree, it's time to start a brand new one. Users are generally surprised by the source code, it's bigger that they think :-) I think that there is 2 point of view A/- A display plugin (it's what I need) without use of the touch screen part. B/- A touch screen mediaportal commander To make happy everyone, the plugin I see is a display plugin with commute to commander as soon you touch screen and return to display informations after x seconds. Start as external application is a good way for part A, perhaps not for part B. My actual idea is to start from a blank windows as a process plugin and write the part A. After all graphic part written, it will be "easy" to draw buttons and make the part B. For instance I read openGL documentation, it more 3D oriented that 2D but the graphic possibilities are very big and the % used of processor is low (but is it a good idea to use the graphic processor...). Question : Who need a C part ? [/QUOTE]
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