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<blockquote data-quote="darchons" data-source="post: 218376" data-attributes="member: 62867"><p>OK, the two files I changed are in the zip file.</p><p>They are based off the current trunk.</p><p></p><p>Basically I used Direct3D Font objects to do the rendering for characters outside of the font engine range.</p><p>Although it's not as efficient as the built-in font engine, in my actual usage it's not bad at all, considering the benefits. When the characters are all within range, the built-in font engine is still called and there's very little added overhead.</p><p>I've read Direct3D Font used to be very slow, but starting with DirectX 9.0c its performance was vastly improved. That's probably why I noticed very little slowdown.</p></blockquote><p></p>
[QUOTE="darchons, post: 218376, member: 62867"] OK, the two files I changed are in the zip file. They are based off the current trunk. Basically I used Direct3D Font objects to do the rendering for characters outside of the font engine range. Although it's not as efficient as the built-in font engine, in my actual usage it's not bad at all, considering the benefits. When the characters are all within range, the built-in font engine is still called and there's very little added overhead. I've read Direct3D Font used to be very slow, but starting with DirectX 9.0c its performance was vastly improved. That's probably why I noticed very little slowdown. [/QUOTE]
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