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<blockquote data-quote="Atramhasis" data-source="post: 673588" data-attributes="member: 48882"><p>I have an idea about how the menu system works. Most skins have menus on the side of the screen, sometimes visible sometimes not. I have <strong>some problems</strong> with it.</p><p>1. If it is visible, it's too much clutter on the screen. Only content should be visible for simplicity.</p><p>2. If it's not visible, you can't access it constant; sometimes it's left, sometime up,... sometime you need to go through many clicks (e.g. pictures or other icon walls).</p><p>4. Closing menus is sometimes "Left"/"Right", sometimes "Back" button</p><p></p><p>Of course I can use it, but many people are confused and I wish it would be easier.</p><p><strong> My idea is</strong>:</p><p>1. Only content visible, no menus.</p><p>2. Menu <em>always </em>available with <em>one </em>click of a "Menu" button ("i")</p><p></p><p>Since the menu button (e.g. "i" on the Microsoft remote) is sometimes responsible for the context menu, both menus could be displayed and the main menu would be accessed with one additional left click.</p><p></p><p><strong>Question</strong>: Is there someone who could build this menu system with the Maya skin as a mod (other skins are OK, too, but I like Maya)? I never did skinning but if nobody will do it, I will have to try it to see if my idea works well. </p><p></p><p>Some Rules:</p><ol> <li data-xf-list-type="ol"> It would be nice to have the unselected menu dimmed.</li> <li data-xf-list-type="ol"> If there is context menu, it is selected (highlighted) first.</li> <li data-xf-list-type="ol"> If there is no context menu, main menu is selected but stays in the same position (in Maya always left for constancy and it's also better to see changes when switching views).</li> <li data-xf-list-type="ol"> To close the Menu always use the "Menu" ("i") or "Back" button (no more "Left"/"Right").</li> </ol><p></p><p>And here is a <strong>mock up</strong>:</p><p><img src="https://forum.team-mediaportal.com/attachment.php?attachmentid=70691&stc=1&d=1288625488" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Atramhasis, post: 673588, member: 48882"] I have an idea about how the menu system works. Most skins have menus on the side of the screen, sometimes visible sometimes not. I have [B]some problems[/B] with it. 1. If it is visible, it's too much clutter on the screen. Only content should be visible for simplicity. 2. If it's not visible, you can't access it constant; sometimes it's left, sometime up,... sometime you need to go through many clicks (e.g. pictures or other icon walls). 4. Closing menus is sometimes "Left"/"Right", sometimes "Back" button Of course I can use it, but many people are confused and I wish it would be easier. [B] My idea is[/B]: 1. Only content visible, no menus. 2. Menu [I]always [/I]available with [I]one [/I]click of a "Menu" button ("i") Since the menu button (e.g. "i" on the Microsoft remote) is sometimes responsible for the context menu, both menus could be displayed and the main menu would be accessed with one additional left click. [B]Question[/B]: Is there someone who could build this menu system with the Maya skin as a mod (other skins are OK, too, but I like Maya)? I never did skinning but if nobody will do it, I will have to try it to see if my idea works well. Some Rules: [LIST=1] [*] It would be nice to have the unselected menu dimmed. [*] If there is context menu, it is selected (highlighted) first. [*] If there is no context menu, main menu is selected but stays in the same position (in Maya always left for constancy and it's also better to see changes when switching views). [*] To close the Menu always use the "Menu" ("i") or "Back" button (no more "Left"/"Right"). [/LIST] And here is a [B]mock up[/B]: [IMG]https://forum.team-mediaportal.com/attachment.php?attachmentid=70691&stc=1&d=1288625488[/IMG] [/QUOTE]
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