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MediaPortal 1
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Moving Pictures
what codecs do you guys use?
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<blockquote data-quote="RoChess" data-source="post: 812954" data-attributes="member: 18896"><p>I personally prefer the codec installation as outlined in the link in my signature. It mainly relies on the MPC-HC Standalone codecs, which carry the benefit that debugging codec issues is very easy. If any file plays with the MPC-HC application (which has all of the same codecs internal), then it will play inside MediaPortal.</p><p></p><p>The MPC-HC application has checkboxes to enable/disable the internal filters, so with all those checkboxes disabled it would work the exact same way as MediaPortal and rely on the DirectShow based MPC-HC standalone codecs, so it becomes very easy to figure out future codec issues. Because trust me, it's not a matter of 'if', but 'when' codec issues will appear as new encoding settings are used.</p><p></p><p>However on powerful systems I prefer to add madVR to the mix (MPC-HC is compatible with it), because it gives the highest possible output quality that no other codec gets close to.</p><p></p><p>madVR features:</p><p></p><ul> <li data-xf-list-type="ul">high quality chroma upsampling</li> <li data-xf-list-type="ul">high quality scaling (bicubic, mitchell, lanczos, spline etc)</li> <li data-xf-list-type="ul">high quality YCbCr -> RGB conversion</li> <li data-xf-list-type="ul">gamut & gamma correction for display calibration</li> <li data-xf-list-type="ul">full 16bit processing queue</li> <li data-xf-list-type="ul">final 16bit processing result is dithered down to RGB output bitdepth</li> <li data-xf-list-type="ul">bypasses graphics card's video (damage) algorithms</li> <li data-xf-list-type="ul">all work is done via GPU shaders</li> <li data-xf-list-type="ul">no shortcuts, highest quality has priority over anything else</li> </ul><p></p><p>The difference is spectacular on the right kind of hardware.</p></blockquote><p></p>
[QUOTE="RoChess, post: 812954, member: 18896"] I personally prefer the codec installation as outlined in the link in my signature. It mainly relies on the MPC-HC Standalone codecs, which carry the benefit that debugging codec issues is very easy. If any file plays with the MPC-HC application (which has all of the same codecs internal), then it will play inside MediaPortal. The MPC-HC application has checkboxes to enable/disable the internal filters, so with all those checkboxes disabled it would work the exact same way as MediaPortal and rely on the DirectShow based MPC-HC standalone codecs, so it becomes very easy to figure out future codec issues. Because trust me, it's not a matter of 'if', but 'when' codec issues will appear as new encoding settings are used. However on powerful systems I prefer to add madVR to the mix (MPC-HC is compatible with it), because it gives the highest possible output quality that no other codec gets close to. madVR features: [list] [*]high quality chroma upsampling [*]high quality scaling (bicubic, mitchell, lanczos, spline etc) [*]high quality YCbCr -> RGB conversion [*]gamut & gamma correction for display calibration [*]full 16bit processing queue [*]final 16bit processing result is dithered down to RGB output bitdepth [*]bypasses graphics card's video (damage) algorithms [*]all work is done via GPU shaders [*]no shortcuts, highest quality has priority over anything else [/list] The difference is spectacular on the right kind of hardware. [/QUOTE]
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what codecs do you guys use?
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