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<blockquote data-quote="Bleazle" data-source="post: 500418" data-attributes="member: 53582"><p>Don't know why I haven't replied sooner - sorry about that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite10" alt=":oops:" title="Oops! :oops:" loading="lazy" data-shortname=":oops:" /></p><p></p><p>As far as I know no such document exists - there might be one but I've never seen it. I found that 95% (99%?) of skinning came down to working out what I wanted to see, working out how to implement it (or how it was implemented in other skins if it was an idea I was copying) and then trying to work out where that code had to be placed in order to get the result I was after. A lot of trial and error goes on behind the scenes (well in my case at least!)</p><p></p><p>Bleazle</p></blockquote><p></p>
[QUOTE="Bleazle, post: 500418, member: 53582"] Don't know why I haven't replied sooner - sorry about that :ooops: As far as I know no such document exists - there might be one but I've never seen it. I found that 95% (99%?) of skinning came down to working out what I wanted to see, working out how to implement it (or how it was implemented in other skins if it was an idea I was copying) and then trying to work out where that code had to be placed in order to get the result I was after. A lot of trial and error goes on behind the scenes (well in my case at least!) Bleazle [/QUOTE]
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