i selected none, because i do have a widescreen TV, but i use BlueTwoBig which is a 4:3 skin.Hi,
since lately there have been many skins released either for 16/9 or 4/3 I would like to know which kind of screen you are using with MP? This may give skinners a clue if it is still worth to create their skin for both screen-types.
that doesnt work.I have a 5:3 widecreen (1280x768) and use BlueTwo Wide. Unfortunately, the use of pixel-based dimensions in the skin files makes it really tough for me to get CD covers to display right. They are always a bit stretched, or they have blac bars above and below or both. I started making a custom skin,but gave up because it was so much work doing it all manually. So, my big wish for the future of MePo skins is to use some widely available, tool-supported technology (xHTML, CSS?) for their design.
That's exactly what happens now. In fact, the distortion of graphics doesn't bother me. It's the distortion of photographs (e.g. CD covers, artist thumbnails) that bothers me. The advantage of standard HTML notation, is that it supports specifying dimensions either in proportions (% of area) or in pixels, whichever is appropriate for the subject. The disadvantage of the MePo skin structure is:imagine a gfx of a rectangle with round corners. the think what happens when you stretch that.
bingo -> it gets distorted
i do not see such a distortion in BlueTwo.That's exactly what happens now. In fact, the distortion of graphics doesn't bother me. It's the distortion of photographs (e.g. CD covers, artist thumbnails) that bothers me. The advantage of standard HTML notation, is that it supports specifying dimensions either in proportions (% of area) or in pixels, whichever is appropriate for the subject. The disadvantage of the MePo skin structure is:imagine a gfx of a rectangle with round corners. the think what happens when you stretch that.
bingo -> it gets distorted
1. Everything has to be specified in pixels, which requires a lot of work and makes the result less portable.
2. In the final presentation, the pixel dimensions don't count anyway. If the screen resolution differs from the skin resolution, then everything is just stretched or compressed (i.e. distorted) to fit.