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Winamp Visualisations. Finally :-)
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<blockquote data-quote="tourettes" data-source="post: 1013953" data-attributes="member: 10858"><p>It works, but the current approach (didn't check your code) is completely wrong when GDI and DirectX based content gets mixed.</p><p> </p><p>Quick comment: The proper way would be that the visualization component provides a DirextX texture to the MP Skin Engine which then vill compose the final image on presentation interval (PAL == 50Hz). If vizualisation component is not able to provide a D3D texture on 50 fps rate then it should provide it on 25 fps rate to prevent juddering.</p></blockquote><p></p>
[QUOTE="tourettes, post: 1013953, member: 10858"] It works, but the current approach (didn't check your code) is completely wrong when GDI and DirectX based content gets mixed. Quick comment: The proper way would be that the visualization component provides a DirextX texture to the MP Skin Engine which then vill compose the final image on presentation interval (PAL == 50Hz). If vizualisation component is not able to provide a D3D texture on 50 fps rate then it should provide it on 25 fps rate to prevent juddering. [/QUOTE]
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