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<blockquote data-quote="tourettes" data-source="post: 1013988" data-attributes="member: 10858"><p>If it about frame scheduling or drawing... sleep is not a good idea. Much better way is to waut for the v-sync or let DirectX (or similar Windows API) to handle the frame waits. Sleep is just an ugly way of scheduling anything drawing related.</p><p> </p><p>If it is about some polling (yuck! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) then better to replace it with a timer. Or even better, to get rid of the polling architecture and use something event based.</p></blockquote><p></p>
[QUOTE="tourettes, post: 1013988, member: 10858"] If it about frame scheduling or drawing... sleep is not a good idea. Much better way is to waut for the v-sync or let DirectX (or similar Windows API) to handle the frame waits. Sleep is just an ugly way of scheduling anything drawing related. If it is about some polling (yuck! :)) then better to replace it with a timer. Or even better, to get rid of the polling architecture and use something event based. [/QUOTE]
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