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Winamp Visualisations. Finally :-)
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<blockquote data-quote="BassFan" data-source="post: 1013989"><p>you can nothing draw on your overlay why..</p><p>all plugin create internal a own window for rendering (also i have written my own Winamp Plugin in OpenGL)</p><p>you can not draw Sonique Visualization (GDI) on a DirectX Surface</p><p>and you can not draw Bassbox Plugin (OpenGL) on your overlay.</p><p> </p><p>this is a good idea when create visualization directly for MP so you can draw in the own Surface in MP directly without overlay window.</p><p>I think no people has time and do this on this time..</p><p> </p><p></p><p>one ms is good enough no more no less <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>that's enough to give the thread a little time</p><p>[CODE]Thread.Sleep(1);[/CODE]</p><p> </p><p> </p><p>greets</p></blockquote><p></p>
[QUOTE="BassFan, post: 1013989"] you can nothing draw on your overlay why.. all plugin create internal a own window for rendering (also i have written my own Winamp Plugin in OpenGL) you can not draw Sonique Visualization (GDI) on a DirectX Surface and you can not draw Bassbox Plugin (OpenGL) on your overlay. this is a good idea when create visualization directly for MP so you can draw in the own Surface in MP directly without overlay window. I think no people has time and do this on this time.. one ms is good enough no more no less ;) that's enough to give the thread a little time [CODE]Thread.Sleep(1);[/CODE] greets [/QUOTE]
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