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Winamp Visualisations. Finally :-)
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<blockquote data-quote="tourettes" data-source="post: 1013996" data-attributes="member: 10858"><p>And that creates the issue I did show in the screen shot. It is not possible to freely build the UI as you need to reserve the viz window area in a place where nothing is ever drawn over it (no dialogs etc.).</p><p> </p><p></p><p> </p><p>Limitation of the viz provider.</p><p> </p><p></p><p> </p><p>Limitation of the viz provider. On Nvidia HW it would be possible to share OpenGL and DirectX resources but it is not a valid solution. And the other solution would be to download the OpenGL based resource to RAAM from GPU menory and then fill up the DirectX texture from that, but again it is really slow with AMD GPUs (excluding the latest generation) so it cannot be used either.</p><p> </p><p></p><p> </p><p>That would be nice to have, but during the years no MP developer has been interested enough in the visualizations to start to implement such <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> So currently we have just a half baked version of visualization.</p><p> </p><p></p><p> </p><p>Well, I wont comment anymore on the sleep - other than sleeps should be avoided and they are simple workarounds for some design / architectural issue for the most of the time</p></blockquote><p></p>
[QUOTE="tourettes, post: 1013996, member: 10858"] And that creates the issue I did show in the screen shot. It is not possible to freely build the UI as you need to reserve the viz window area in a place where nothing is ever drawn over it (no dialogs etc.). Limitation of the viz provider. Limitation of the viz provider. On Nvidia HW it would be possible to share OpenGL and DirectX resources but it is not a valid solution. And the other solution would be to download the OpenGL based resource to RAAM from GPU menory and then fill up the DirectX texture from that, but again it is really slow with AMD GPUs (excluding the latest generation) so it cannot be used either. That would be nice to have, but during the years no MP developer has been interested enough in the visualizations to start to implement such :( So currently we have just a half baked version of visualization. Well, I wont comment anymore on the sleep - other than sleeps should be avoided and they are simple workarounds for some design / architectural issue for the most of the time [/QUOTE]
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