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<blockquote data-quote="tourettes" data-source="post: 770762" data-attributes="member: 10858"><p>True - the best way would be to have an viz engine that is workign based on the DirectX and can provide a texture to the MP2 Skin Engine. This would have many benefits:</p><p></p><ul> <li data-xf-list-type="ul"> Mixing the viz content with GUI would be perfect (you could blend it with the GUI elements etc.) Also many issues that we have had past with the viz overlay wouldn't be there. I'm quite sure that Albert doesn't want to have any 3 rd party (or even internal) solution that will draw on top of the DirectX GUI we have <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></li> <li data-xf-list-type="ul"> DirectX and pizel shaders can provide much more processing power to the vizualisation effects - CPU is not an optimal piece of hardware for graphics generation</li> </ul><p></p><p>can BASS viz meet such requirements? Althou this is already completely offtopic - a new thread should be opened for MP2 and music (radio) visualization.</p><p></p><p>Personally I haven't used visualization with musch for 3 years at least. Mainly for two reasons - MP1 has quite many issues with the viz overlay and fan art is much more interesting than some random colors on the tv screen <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="tourettes, post: 770762, member: 10858"] True - the best way would be to have an viz engine that is workign based on the DirectX and can provide a texture to the MP2 Skin Engine. This would have many benefits: [list] [*] Mixing the viz content with GUI would be perfect (you could blend it with the GUI elements etc.) Also many issues that we have had past with the viz overlay wouldn't be there. I'm quite sure that Albert doesn't want to have any 3 rd party (or even internal) solution that will draw on top of the DirectX GUI we have :) [*] DirectX and pizel shaders can provide much more processing power to the vizualisation effects - CPU is not an optimal piece of hardware for graphics generation [/list] can BASS viz meet such requirements? Althou this is already completely offtopic - a new thread should be opened for MP2 and music (radio) visualization. Personally I haven't used visualization with musch for 3 years at least. Mainly for two reasons - MP1 has quite many issues with the viz overlay and fan art is much more interesting than some random colors on the tv screen :) [/QUOTE]
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