Hi all,
I've been investigating this for quite a while now, but I'm not having any success here.
What I want to achieve is that I have a screen with a textbox on it, and an "Ok" and "Cancel" button.
When the screen shows, it should display a dynamically generated text, and when I click "Ok" it should execute a method of my class with the entered text in a parameter.
As a test, I added
to the GuiTestModel.cs, and added
as an attribute to one of the textboxes in test-virtualkeyboardcontrol.xaml in the GUITestPlugin's skin-folder
Also tried
but none of those attempts shows "testing" in a textbox when I enter the "VirtualKeyboard test" screen.
In the PartyMusicPlayer it does seem to work for the EscapePassword property, but I can't figure out what the missing piece in my guitestplugin is.
This is only one aspect of my dialog, the other one is the okbutton triggering a method call with correct parameter, but perhaps if I understand what the issue is with my first test, I can manage to get the okbutton working. And if not, you'll be the first to know
I've been investigating this for quite a while now, but I'm not having any success here.
What I want to achieve is that I have a screen with a textbox on it, and an "Ok" and "Cancel" button.
When the screen shows, it should display a dynamically generated text, and when I click "Ok" it should execute a method of my class with the entered text in a parameter.
As a test, I added
Code:
private string te="testing";
public string TestEdit
{
get { return te; }
set { te = value; }
}
Code:
Text="{Binding Path=TestEdit, Mode=TwoWay}"
Also tried
Code:
Text="{Binding Path=GUITestModel.TestEdit, Mode=TwoWay}"
In the PartyMusicPlayer it does seem to work for the EscapePassword property, but I can't figure out what the missing piece in my guitestplugin is.
This is only one aspect of my dialog, the other one is the okbutton triggering a method call with correct parameter, but perhaps if I understand what the issue is with my first test, I can manage to get the okbutton working. And if not, you'll be the first to know