- Moderator
- #11
ok seems simple just put all animation images in skin\media folder not in seperate one and they will cache fine . BTW runs way faster on mine so with low RAM should be sweet . But have to rewite all my animation xml's now 
From Bleazle: Are you sure? I thought the last one (i.e. "3")was how many seconds it takes for the animation to run. When I had it set to 0.5 the animation finished too quick so I changed it to 1.5 and it took a bit longer - that's all I did as far as playing around with the settings is concerned so I'm happy to be proven wrong here!
ok seems simple just put all animation images in skin\media folder not in seperate one and they will cache fine . BTW runs way faster on mine so with low RAM should be sweet . But have to rewite all my animation xml's now![]()
...One of the three must be times to repeat, yes, and one or two will be needed for frame timing. If '3' does what you first thought then that's all that will be needed for speed so what does the other do? If my guess is right and '3' is 'frames per second' that still leaves the Q of what the third one is for.
Where's the documentation when you need it?
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Unbelievable!
Gifs work too. I just played around with the gif in my info panel on the left. This worked:
<control>
<description>Animated Gif</description>
<type>image</type>
<id>1</id>
<posX>250</posX>
<posY>510</posY>
<width>100</width>
<height>100</height>
<texture>p13man.gif</texture>
</control>
That might make life easier for some things - image quality matters less in an animation than a static image and the gif shown is less than 60K. It's a small image, I know, but even scaled up it beats the hell out of PNG24 or even PNG8 in terms of file size. Good news!
i write all my xml in notepad "oldskool" maybe i should upgrade to a program such as dreamweaver or is there a better one
Does it cache OK?