Apollo One (2 Viewers)

wizard123

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    Are you also going to make the changes required to bring it up to date with the latest designs like rounded corners and shadows ?
     

    wizard123

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    Here you go :)
    These have the drop shadows on the tiles as i'm aware we can't do that in xaml yet.
     

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    • Apollo One_6.jpg
      Apollo One_6.jpg
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    • tiles.zip
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    wizard123

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    Thanks guys i'm hoping to get some more screens to show this week sometime, if anyone in the thread can do xaml please jump on board and we could get the skin done a lot faster.
     

    morpheus_xx

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    Here you go :)
    These have the drop shadows on the tiles as i'm aware we can't do that in xaml yet.
    Thanks, but it would be better to have them without shadow. The reason is simple: the ApolloOne menu model allows placing the titles in different sizes (in future configurable by user!). So a shadow inside image could be distorted or hidden in other sizes.

    As next step I will work preferably into more screens and controls (button and osd style), before I go minor details (opacity mask, shadow). I think this gives a better overall progress.
     

    wizard123

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    I would say completing a screen to say check this out this is how it will look would be better than doing little bits of different screens, but it's up to you how you manage it as your coding it. :)
    I will do the tiles without shadows today.
     

    wizard123

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    Here are the tiles again without shadows.
     

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    morpheus_xx

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    I would say completing a screen to say check this out this is how it will look would be better than doing little bits of different screens, but it's up to you how you manage it as your coding it. :)
    I will do the tiles without shadows today.
    Probably another notable difference to MP1: while you design each screen for MP1 separately, in MP2 you mainly modify styles once which apply to all screens. Thats why I will continue in global styles like Buttons and OSD containers
     

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