- September 12, 2013
- 109
- 165
- 39
- Home Country
- United States of America
- Thread starter
- #11
So I've got the solution compiling now and I'm able to debug. The problem does not seem to be in the method mentioned above as this method is not being used. The texture is being allocated from File using the AllocateFromFile(string path) method on line 648.
This is the line used to allocate the texture:
Still reviewing...
This is the line used to allocate the texture:
Code:
texture = Texture.FromFile(GraphicsDevice.Device, path, _decodeWidth, _decodeHeight, 1, Usage.None, Format.A8R8G8B8,
Pool.Default, Filter.None, Filter.None, 0, out info);
Still reviewing...