Fanart Handler Plugin v2.1.1 (and music fanart scraper) (8 Viewers)

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Rijnton

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November 20, 2009
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Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

Works fine as far as I can see until now.
Thanks.
 

2BitSculptor

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  • January 23, 2008
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    Re: Fanart Handler Plugin v1.5 Available

    A BIG thank you to everyone that helped testing and posting issue reports (and this time especially 2BitSculptor who spent a lot of time on this version).

    best regards
    cul8er

    No, thank YOU. The Fanart Handler is a must-have addition to the skinners arsenal.

    as for me, it's just my OCD :D (obsessive-compulsive disorder)

    glad to be of service. Now go and enjoy the landscape.

    Chuck
     

    m0use

    Portal Pro
    February 6, 2008
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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    weird..i have 1.0 witch i wanted to upgrade to 1.5..i downloaded it and when i try to install it popup says "wrong file format"
    i have mediaportal RC1
    help would be appriciated :)
    thanks for the awesome plugin
     

    cul8er

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  • August 31, 2006
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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi.

    RC1 uses a new installer as default. Go into the Mediaportal program directory and locate the MPInstaller.exe. Run it and then select the fanarthandler_1_5.mpi or you can donwload this file and use the new installer.

    cheers
    cul8er
     

    juro

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    March 23, 2009
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    AW: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi,
    I updated from v 1.o to 1.5. After update now more fanarts are shown in trhe music section. I rolled back to v 1.0 and everything works fine again?!

    Regards
    Juro
     

    cul8er

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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi juro,

    Thank you for your feedback. A question. What skin are you using?

    best regards
    cul8er
     

    juro

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    March 23, 2009
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    AW: Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi juro,

    Thank you for your feedback. A question. What skin are you using?

    best regards
    cul8er

    see system specs

    I suppose that I need updated skin files for Black glass 2.2
     

    Jeditrav

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    May 17, 2007
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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi,

    using the FanartHandlerV1.5, after playing music for a while (it's random, might be during the first track, always within the first hour of music) the music will stop and MP will not respond - task manager is required to quit. This has happened a few times since installing a couple of days ago. I get a bunch of errors in the log -

    2010-03-10 11:26:17.500000 [ERROR][MPMain(1)]: render exception:confused:ystem.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at MediaPortal.GUI.Library.GUIImage.FontEngineDrawTexture(Int32 textureNo, Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color, Single[,] matrix)
    at MediaPortal.GUI.Library.GUIImage.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIAnimation.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIButtonControl.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIPlayListButtonControl.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIPlayListItemListControl.RenderButton(Single timePassed, Int32 buttonNr, Int32 x, Int32 y, Boolean gotFocus)
    at MediaPortal.GUI.Library.GUIPlayListItemListControl.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)
    at MediaPortal.GUI.Library.GUIFacadeControl.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)
    at MediaPortal.GUI.Library.GUIGroup.Render(Single timePassed)
    at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)
    at MediaPortal.GUI.Library.GUIWindow.Render(Single timePassed)
    2010-03-10 11:26:17.515625 [ERROR][MPMain(1)]: Exception :confused:ystem.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at MediaPortal.GUI.Library.GUIFontManager.FontEnginePresentTextures()
    at MediaPortal.GUI.Library.GUIFontManager.Present()
    at MediaPortal.GUI.Library.GUILayerManager.Render(Single timePassed)
    at MediaPortalApp.Render(Single timePassed)
    2010-03-10 11:26:17.515625 [ERROR][MPMain(1)]: Exception :Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    2010-03-10 11:26:17.515625 [ERROR][MPMain(1)]: site :Void FontEnginePresentTextures()
    2010-03-10 11:26:17.515625 [ERROR][MPMain(1)]: source :Core
    2010-03-10 11:26:17.515625 [ERROR][MPMain(1)]: stacktrace: at MediaPortal.GUI.Library.GUIFontManager.FontEnginePresentTextures()
    at MediaPortal.GUI.Library.GUIFontManager.Present()
    at MediaPortal.GUI.Library.GUILayerManager.Render(Single timePassed)
    at MediaPortalApp.Render(Single timePassed)
    2010-03-10 11:26:26.671875 [ERROR][MPMain(1)]: Exception :confused:ystem.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Int32 color, Single zdepth, Int32 stencil, Rectangle[] regions)
    at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Color color, Single zdepth, Int32 stencil)
    at MediaPortalApp.Render(Single timePassed)
    2010-03-10 11:26:26.671875 [ERROR][MPMain(1)]: Exception :Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    2010-03-10 11:26:26.671875 [ERROR][MPMain(1)]: site :Void Clear(Microsoft.DirectX.Direct3D.ClearFlags, Int32, Single, Int32, System.Drawing.Rectangle[])
    2010-03-10 11:26:26.671875 [ERROR][MPMain(1)]: source :Microsoft.DirectX.Direct3D
    2010-03-10 11:26:26.671875 [ERROR][MPMain(1)]: stacktrace: at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Int32 color, Single zdepth, Int32 stencil, Rectangle[] regions)
    at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Color color, Single zdepth, Int32 stencil)
    at MediaPortalApp.Render(Single timePassed)
    2010-03-10 11:26:26.687500 [ERROR][MPMain(1)]: Exception :confused:ystem.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Int32 color, Single zdepth, Int32 stencil, Rectangle[] regions)
    at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Color color, Single zdepth, Int32 stencil)
    at MediaPortalApp.Render(Single timePassed)
    2010-03-10 11:26:26.687500 [ERROR][MPMain(1)]: Exception :Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    2010-03-10 11:26:26.687500 [ERROR][MPMain(1)]: site :Void Clear(Microsoft.DirectX.Direct3D.ClearFlags, Int32, Single, Int32, System.Drawing.Rectangle[])
    2010-03-10 11:26:26.687500 [ERROR][MPMain(1)]: source :Microsoft.DirectX.Direct3D
    2010-03-10 11:26:26.687500 [ERROR][MPMain(1)]: stacktrace: at Microsoft.DirectX.Direct3D.Device.Clear(ClearFlags flags, Int32 color, Single zdepth, Int32 stencil, Rectangle[] regions)

    .... and on and on, the log (attached) just keeps on going/growing until I quit. I deleted the FanartHandler database, reinstalled - keeps happening. I reverted back to V1.3 of the FanartHandler and it no longer happens.:confused:

    Cheers
     

    cul8er

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  • August 31, 2006
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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi,

    Thank you for this report. Can you please attach the fanarthandler.log that matches the same time as when the error happens in the error.log.

    best regards
    cul8er
     

    cul8er

    Retired Team Member
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  • August 31, 2006
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    Re: Fanart Handler Plugin v1.5 (and music fanart scraper)

    Hi,

    Next version of this plugin is almost done. No new features in the upcoming version. But the new version includes optimization in how random images was handled. An example: loading a basichome screen on a very slow laptop of mine that took about 9 seconds with version 1.5 now are down to about 3 ;)

    cheers
    cul8er
     
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