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- #601
I do not have thatwill put some transparent GFX behind the all info section (right /down corner)
I do not have thatwill put some transparent GFX behind the all info section (right /down corner)
I do not have thatwill put some transparent GFX behind the all info section (right /down corner)
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<window>
<controls>
<control>
<description>DUMMY CONTROL FOR FANART HANDLER IS SCRAPING VISIBILITY CONDITION</description>
<type>label</type>
<id>91919280</id>
<posX>0</posX>
<posY>0</posY>
<width>1</width>
<visible>no</visible>
</control>
<control>
<type>image</type>
<id>0</id>
<posX>60</posX>
<posY>150</posY>
<width>570</width>
<height>19</height>
<texture>common_osd_progress_bg.png</texture>
<visible>control.isvisible(91919280)</visible>
<animation effect="fade" time="250">WindowOpen</animation>
<animation effect="fade" time="250">WindowClose</animation>
</control>
<control>
<description>Scraping Label</description>
<type>label</type>
<id>0</id>
<posX>60</posX>
<posY>102</posY>
<width>570</width>
<font>font14</font>
<label>#SkinTranslation.Translations.fanart.scraping.Label #fanarthandler.scraper.percent.completed%</label>
<visible>control.isvisible(91919280)</visible>
<animation effect="fade" time="250">WindowOpen</animation>
<animation effect="fade" time="250">WindowClose</animation>
</control>
<control>
<description>Progress Bar</description>
<type>progress</type>
<id>118</id>
<posX>51</posX>
<posY>154</posY>
<width>570</width>
<height>10</height>
<label>#fanarthandler.scraper.percent.completed</label>
<texturebg></texturebg>
<onlymidtexture>no</onlymidtexture>
<midwidth>200</midwidth>
<midheight>15</midheight>
<midoffsetX>0</midoffsetX>
<midoffsetY>0</midoffsetY>
<visible>control.isvisible(91919280)</visible>
<animation effect="fade" time="250">WindowOpen</animation>
<animation effect="fade" time="250">WindowClose</animation>
</control>
</controls>
</window>
I useThis is the code for the fanart bar in basic home, this xml was loaded in basichome.
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<window>
<controls>
<control>
<description>DUMMY CONTROL FOR FANART HANDLER IS SCRAPING VISIBILITY CONDITION</description>
<type>label</type>
<id>91919280</id>
<posX>0</posX>
<posY>0</posY>
<width>1</width>
<visible>no</visible>
</control>
<control>
<description>Scraping Header</description>
<type>label</type>
<id>0</id>
<posX>70</posX>
<posY>96</posY>
<width>1000</width>
<textcolor>ffffffff</textcolor>
<font>TitanLight12</font>
<label>Fanart #fanartHandler.scraper.task #fanarthandler.scraper.percent.completed#fanarthandler.scraper.percent.sign</label>
<align>left</align>
<visible>control.isvisible(91919280)</visible>
<animation effect="fade" time="250">WindowOpen</animation>
<animation effect="fade" time="250">WindowClose</animation>
</control>
</controls>
</window>
<control>
<id>0</id>
<description>progress bar</description>
<type>progress</type>
<visible>player.hasmedia</visible>
<posX>447</posX>
<posY>928</posY>
<width>751</width>
<height>15</height>
<label>#percentage</label>
<texturebg>-</texturebg>
<lefttexture>osd_progress_left.png</lefttexture>
<midtexture>osd_progress_mid.png</midtexture>
<righttexture>osd_progress_right.png</righttexture>
<animation effect="fade" time="250">WindowOpen</animation>
<animation effect="fade" time="250">WindowClose</animation>
</control>
Next log entry is then21-Nov-2015 10:26:34 Info [ FanartHandler]: Fanart Handler: is suspended/hibernated.
21-Nov-2015 10:26:34 Info [ FanartHandler]: Fanart Handler: is suspending/hibernating...
Logging of this error contiues until 12:06:16, then normal operation kicks in:21-Nov-2015 12:06:13 Error [ DatabaseManager]: getAnyFanart: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei FanartHandler.DatabaseManager.GetAnyFanart(Category category)
21-Nov-2015 12:06:16 Info [ FanartHandler]: Fanart Handler: is resuming from standby/hibernate.
21-Nov-2015 12:06:16 Debug [ DatabaseManager]: initDB: Start: mediaportal
21-Nov-2015 12:06:16 Info [ DatabaseManager]: Successfully Opened Database: FanartHandler.db3
Try ...There is a small issue relating to resuming from standby that remains in your latest version (which is probably a legacy of the original code). If FH is linked to remotely stores shares, there is a problem in the order/timing of the access after resume:
This is the result.Try ...