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@morpheus_xx
I almost forgot about this one. Can we use it or is it already in the latest weekly?
I almost forgot about this one. Can we use it or is it already in the latest weekly?
I'm referring only to brownards last post in this thread. he proposes another change.Yes, this is included in the "skinengine way". Shouldn't it be already in use in multiple places?
A sorry, this was a misunderstanding.I'm referring only to brownards last post in this thread. he proposes another change.
<Image Grid.Row="0" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Center" Stretch="Uniform" Margin="0,0,5,0" Height="560" Width="560">
<Image.Source>
<ImageSourceWrapper Delay="0.5" DelayInOut="true" Transition="transitions\dissolve" TransitionDuration="0.5" HorizontalTextureAlignment="Right"
Source="{Binding Source={StaticResource FanArtBackgroundModel}, Path=ImageSource, Converter={StaticResource FanArtImageSourceConverter}, ConverterParameter=Poster;0;0;False}"
FallbackSource="{Binding Source={StaticResource FanArtBackgroundModel},Path=MediaItem}" />
</Image.Source>
</Image>
You're right, this makes more sense. Great to have this featureI've added Horizontal/VerticalTextureAlignment properties to the base TextureImageSource, I haven't added any properties to the ImageControl as there could potentially be an ImageSource where texture alignment doesn't make sense, this could easily be changed though.