GUISliderControl not scaled to screen resolution

Discussion in '1.2.x' started by pilehave, May 14, 2012.

  1. pilehave
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    pilehave Community Skin Designer

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    MediaPortal Version: 1.2.3

    Description
    Please see attached screenshots in 1080 and 576 resolution. Slider is not scaled to resolution.
    Looking at the code in GUISliderControl.cs all references to width and height of the control is with reference to "TextureWidth".
    Both height and width should be scaled, as all other controls.

    Steps to Reproduce:
    Run MediaPortal in fullscreen and play a video. Bring up the OSD with any slider (subtitle, audio, video).
    Notice the width of the sliders.
    Now run MediaPortal in windowed mode. Repeat above.


     

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  3. elliottmc
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    elliottmc Retired Team Member

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    Looks pretty clear to me. Since you have worked out where this is in the code, do you have a fix for it?
     
  4. pilehave
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    pilehave Community Skin Designer

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    I do, but I have problems building with GIT :/

    Will get back with a solution :)

    Generally speaking, it is quite clear that the controls where never meant to be scaled back in the old days with 720x576 resolution only, but now that we have 1920x1080 TVs the missing scaling is just horrible.
     
  5. pilehave
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    pilehave Community Skin Designer

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    OK, I successfully build with GIT now, and here's two screenshots in same size as the ones in post #2. But this time they are scaled correctly.

    Should I give GIT-branching a try? I guess I could...
     

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  6. pilehave
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    pilehave Community Skin Designer

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  7. elliottmc
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  8. pilehave
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    pilehave Community Skin Designer

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    What 404? Nothing to see here, move along ;)
     
  9. elliottmc
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    elliottmc Retired Team Member

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    This is not the web page you are looking for.
     
  10. pilehave
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    pilehave Community Skin Designer

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    I know, I know, was just trying (poorly) to take the joke further ;)

    Anyways, the changes aren't that big.
     
  11. elliottmc
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    elliottmc Retired Team Member

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    I guess just post the patch and someone will take care of it. I'll make sure :)
     
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