- September 1, 2008
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So both connected with the SPDIF audio give the different results.Regarding the volume, I think I just found what cause this. I'm recording DD5.1 so... when I play it on my PC with only 2.1, it may make sense that the conversion to put the dialog (usually on the center channel) on both speaker is having to respect the volume of those two speakers. I'm not sure that my explanation make sense but... I just saw that if I record a station that is stereo (PCM), the volume is an order of magniture louder so... It probably is the way it is. It is just strange that the HD-PVR would record a little "louder" then the Colossus with the exact same source. (One after the other, not both connected to the same source at once).
I guess it all depends on whether the Colossus and HD-PVR are doing the same processing with respect to audio decoding, mixing and encoding. I know the Colossus has much more advanced capabilities in this regard.
The only way to address this in such a way that you boost the volume for the Colossus without touching the volume for the HD-PVR is going to be auto volume leveling and compression, or mucking around with the Colossus settings in Arcsoft showbiz. I'm sorry, I'm not really able to be of much assistance in that domain.
I do understand what you mean.For the last part, I think my question was not clear even if your answer will probably to be the same. I'm not looking to slow down/delay the channel changer. I would like the recording to start a few second after the channel changer is taking place. So, tune station 123, wait 2 sec, start recording. Right now, I'm seeing the channel changing in the recording so... it seems that the Colossus is starting it's job pretty close to the channel changing operation.
To bounce it back at you, you're saying the delay would be inserted after the blaster has sent its command. It is just a delay waiting for the STB to actually change channel and the Colossus' encoder to kick in.
I do get that.
The perfect delay would be to wait until we see the stream change, and no longer. That would be a variable delay. However that is tricky to detect. Further, TV Server's reaction speed would add an additional delay on top of the desired delay.
Are you willing to run a non-standard patch in order to get this functionality?
Can you provide your TV log files so I can take a quick peek and see if what I'm thinking is possible.
Yup, understood.Just for clarification, the TS file generated are working but the first second or so is full of "junk" because of the resolution/audio changes. Some player don't like this and will stutter or sometime just stop playing. That said, you can start the same file with the same player just after killing it first and it may work. After doing a quickstream fix with VideoRedo, the files are cleaner and the player usually behave without stuttering or other problem.
As mentioned, our focus is on MP rather than other players (why are you using WMP by the way? Just curious...).