- June 15, 2012
- 728
- 97
- Home Country
- Germany
I want to edit in my NowPlayingScreen the disc appearance. The screen should show always a disc thumb but I want to add 4 options:
1. 1 album thumb or 1 thumb for each track should appear if available
2. If 1. isn't available then artist thumb should appear
3. If 1. and 2. aren't available then embedded cover should appear
4. If 1., 2. and 3. aren't available then dummy disc should appear
It should never appear 2 thumbs or more at once because it looks awful.
Here is my code:
Is it possible to realize it? If yes, I know that I have to change something in the visible code.
1. 1 album thumb or 1 thumb for each track should appear if available
2. If 1. isn't available then artist thumb should appear
3. If 1. and 2. aren't available then embedded cover should appear
4. If 1., 2. and 3. aren't available then dummy disc should appear
It should never appear 2 thumbs or more at once because it looks awful.
Here is my code:
Code:
<control>
<id>115</id>
<type>image</type>
<posX>156</posX>
<posY>815</posY>
<width>248</width>
<height>248</height>
<colordiffuse>FFE0E0E0</colordiffuse>
<texture mask="cd_mask.png">cd3.png</texture>
<animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="fade" time="0">WindowOpen</animation>
<animation effect="fade" time="40">WindowClose</animation>
<visible>!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+![Control.HasFocus(116)|Control.HasFocus(117)|Control.HasFocus(118)]</visible>
</control>
<control>
<id>116</id>
<type>image</type>
<posX>156</posX>
<posY>815</posY>
<width>248</width>
<height>248</height>
<colordiffuse>FFE0E0E0</colordiffuse>
<texture mask="cd_mask.png">#Play.Current.Thumb</texture>
<animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition="player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition="player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition="player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition="player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition="player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition="player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition="player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition="player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition="player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition="player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="fade" time="0">WindowOpen</animation>
<animation effect="fade" time="40">WindowClose</animation>
<visible>!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+![Control.HasFocus(115)|Control.HasFocus(117)|Control.HasFocus(118)]</visible>
</control>
<control>
<id>117</id>
<type>image</type>
<posX>156</posX>
<posY>815</posY>
<width>248</width>
<height>248</height>
<colordiffuse>FFE0E0E0</colordiffuse>
<texture mask="cd_mask.png">..\..\..\Thumbs\Music\Artists\#Play.Current.ArtistL.jpg</texture>
<animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="fade" time="0">WindowOpen</animation>
<animation effect="fade" time="40">WindowClose</animation>
<visible>!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+![Control.HasFocus(115)|Control.HasFocus(116)|Control.HasFocus(118)]</visible>
</control>
<control>
<id>118</id>
<type>image</type>
<posX>156</posX>
<posY>815</posY>
<width>248</width>
<height>248</height>
<colordiffuse>FFE0E0E0</colordiffuse>
<texture mask="cd_mask.png">..\..\..\thumbs\Music\cdArt\#Play.Current.Artist-#Play.Current.Title.png</texture>
<animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="fade" time="0">WindowOpen</animation>
<animation effect="fade" time="40">WindowClose</animation>
<visible>!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+!Control.HasFocus(115)+!Control.HasFocus(116)+!Control.HasFocus(117)]</visible>
</control>
<control>
<id>119</id>
<type>image</type>
<posX>156</posX>
<posY>815</posY>
<width>248</width>
<height>248</height>
<colordiffuse>FFE0E0E0</colordiffuse>
<texture mask="cd_mask.png">..\..\..\thumbs\Music\cdArt\#Play.Current.Artist-#Play.Current.Album.png</texture>
<animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation>
<animation effect="fade" time="0">WindowOpen</animation>
<animation effect="fade" time="40">WindowClose</animation>
<visible>!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+!Control.HasFocus(115)+!Control.HasFocus(116)+!Control.HasFocus(117)]</visible>
</control>
Is it possible to realize it? If yes, I know that I have to change something in the visible code.