- January 19, 2007
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I think also this results in less stutter, as scenes that need more than frame time to render will have the time to do that without lowering the overall queue (how will it catch up if it can only run as fast as the frame rate). The Star Wars 2160p played with a few little stutters in older builds, and so long as I've checked it started ok with low rendering times (it does not always), it plays frame perfect now.Psychologically yesSo is this good ? [emoji4]Another bit of visible evidence: 85 and 86 do not appear to raise the rendering times to vsync value 'so often'. This is regarding the issue whereby sometimes the rendering time in madVR is raised to the vync timing value (as if something is 'holding' the rendering process for the lengh of the vsync timing).
It the lower values are correct then I have more NNEDI3 neurons to spend on PQ
I'm also getting the madVR crash at first video/tv play a lot in recent builds as reported before.