[WiP] madVR support in MP1 (6 Viewers)

Sebastiii

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  • November 12, 2007
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    Looking the code and Main: 'WM_DISPLAYCHANGE' is trigger when MP is in windowed, so it can be the trick that trigger it although I didn't set Windowed to 'True'.

    Ok it was not 'Windowed' value :)

    So to avoid it ('WM_DISPLAYCHANGE'), it's needed to check this option : (Ignore Windows .....)

    Can you try ?

    upload_2016-7-9_12-11-7.png


    It will force MP to not rely on this notification but not sure if it will change anything for 3D mouse movement.
     

    kenwonders

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  • January 19, 2007
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    Just tested 3d, sadly still the same, even with value 500 set. First play is good, can stop and start and all is fine. As before, starting a new without stopping the old causes issues. I am getting 2d with correct refresh, but TV/AV amp not showing 3d. Here's some logs if it helps.
     

    Kotik

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    Just tested 3d, sadly still the same, even with value 500 set. First play is good, can stop and start and all is fine. As before, starting a new without stopping the old causes issues. I am getting 2d with correct refresh, but TV/AV amp not showing 3d. Here's some logs if it helps.
    This is on NVidia right?
     

    Sebastiii

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    Just tested 3d, sadly still the same, even with value 500 set. First play is good, can stop and start and all is fine. As before, starting a new without stopping the old causes issues. I am getting 2d with correct refresh, but TV/AV amp not showing 3d. Here's some logs if it helps.
    This is on NVidia right?

    From log yes :)

    Code:
    [2016-07-09 20:26:39,289] [Log    ] [MPMain   ] [DEBUG] - D3D: Init Adapter #0: NVIDIA GeForce GTX 960 - Driver: nvd3dum.dll (10.18.13.6869) - DeviceName: \\.\DISPLAY1

    @kenwonders yes this is a different setting to trigger (like the mouse movement) but this need that TV etc. is detected 3D.

    If I add the other delay (3 secs for me but even 10 secs for you didn't work).

    So for now, better to stop until we find a valid solution (or Nvidia corrected but still works ok with MPC-HC but I suppose because there is some kind of delay) :p
     

    Kotik

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    As far as i understand it works in MPC-HC because it starts in a windowed mode that we later manually maximize.
    Did anyone tried to start it in MPC-HC full screen mode?
    I dont even know if it is possible.
     

    kenwonders

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    So for now, better to stop until we find a valid solution (or Nvidia corrected but still works ok with MPC-HC but I suppose because there is some kind of delay) :p
    No problem. Currently it works well enough for my 3d usage, as I have about 5 films :) Everything else in madVR seems to be really good for me touch wood.
     

    Kotik

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    No problem. Currently it works well enough for my 3d usage, as I have about 5 films :) Everything else in madVR seems to be really good for me touch wood.

    Well not for me :)

    While trying to fix NVidia, it seems we broke AMD :)

    V133 same issues, 2nd channel switch always results in a black screen with audio playing. If I press ESC then I see the small window and video is working fine inside it.

    I did try to play with delays, set it to 0 or 100 same results, enable/disable latency mode also doesn't fix the issue.

    The funny part is that it is also broken in EVR, and not only EVR for Live TV I mean I completely disable madVR and force EVR for everything but it still doesn't work.

    Any ideas Seb?
     

    Sebastiii

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  • November 12, 2007
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    Hi :)
    Not sure what happen but it can be related to SharpLib.Hid.Event error.
    I just try your xml and i get weird thing, i think it's related to always on top, i never use that lol
    I will compare without this option. (nope seems related).

    I think it's because when using your xml it activated all plugins that i have disabled (like rockstar infoservice etc.)
     

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