Maya Bug Reports & issues (1 Viewer)

Status
Not open for further replies.

dlarge500

Extension Designer
  • Premium Supporter
  • May 21, 2009
    1,491
    400
    45
    NRW
    Home Country
    Germany Germany
    AW: Maya Bug Reports & issues

    The Maya Team use the officiell MovingPic 1.1.1.1219 and we don`t have this issue.

    Yes, i think.:) Can you give me this MovingPic.dll please?

    I have test this with your newest MovingPic Version but this is in any case a Bug in MovPic or Mepo but not in Maya.

    My Listview os ok but if i scoll down i can see anytime a black screen or blank screen with Backdrop of the actuelly Movie File.

    please show in your error Log and is this the same issue, please report this in the MovPic section.

    2011-02-16 21:24:23.830431 [ERROR][MPMain(1)]: render exception:confused:ystem.AccessViolationException: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
    bei MediaPortal.GUI.Library.CachedTexture.FontEngineDrawTexture(Int32 textureNo, Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color, Single[,] matrix)
    bei MediaPortal.GUI.Library.CachedTexture.Frame.Draw(Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color)
    bei MediaPortal.GUI.Library.GUIImage.Render(Single timePassed)
    bei MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)
    bei MediaPortal.GUI.Library.GUIWindow.Render(Single timePassed)
    2011-02-16 21:24:23.857776 [ERROR][MPMain(1)]: render exception:confused:ystem.AccessViolationException: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
    bei MediaPortal.GUI.Library.CachedTexture.FontEngineDrawTexture(Int32 textureNo, Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color, Single[,] matrix)
    bei MediaPortal.GUI.Library.CachedTexture.Frame.Draw(Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color)
    bei MediaPortal.GUI.Library.GUIImage.Render(Single timePassed)
    bei MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)
    bei MediaPortal.GUI.Library.GUIWindow.Render(Single timePassed)
    2011-02-16 21:24:23.877308 [ERROR][MPMain(1)]: render exception:confused:ystem.AccessViolationException: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
    bei MediaPortal.GUI.Library.CachedTexture.FontEngineDrawTexture(Int32 textureNo, Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color, Single[,] matrix)
    bei MediaPortal.GUI.Library.CachedTexture.Frame.Draw(Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color)
    bei MediaPortal.GUI.Library.GUIImage.Render(Single timePassed)
    bei MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)
    bei MediaPortal.GUI.Library.GUIWindow.Render(Single timePassed)
    2011-02-16 21:24:23.896840 [ERROR][MPMain(1)]: render exception:confused:ystem.AccessViolationException: Es wurde versucht, im geschützten Speicher zu lesen oder zu schreiben. Dies ist häufig ein Hinweis darauf, dass anderer Speicher beschädigt ist.
    bei MediaPortal.GUI.Library.CachedTexture.FontEngineDrawTexture(Int32 textureNo, Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color, Single[,] matrix)
    bei MediaPortal.GUI.Library.CachedTexture.Frame.Draw(Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, Int32 color)
    bei MediaPortal.GUI.Library.GUIImage.Render(Single timePassed)
    bei MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)
    bei MediaPortal.GUI.Library.GUIWindow.Render(Single timePassed)
     

    kjd01

    MP Donator
  • Premium Supporter
  • April 24, 2009
    159
    19
    Hi,

    Just wondering is the latest SVN supposed to fully support MP 1.1.x versions or only 1.2. I am noticing some of the new changes for 1.2 breaking things in 1.1 like the progress OSD(r683) and the switch view button in the Music section.
     

    kjd01

    MP Donator
  • Premium Supporter
  • April 24, 2009
    159
    19
    Re: AW: Maya Bug Reports & issues

    yes, the Maya svn supported only newer the MP 1.2.0 alpha.:)


    I noticed in the svn that you have made changes that applied to MP 1.1.3 but no new release of the Maya Skin. Obviously I could use the latest svn but as you stated the svn is designed for MP1.2.0 and doesn't work properly on MP1.1.x.

    Is there any develop and potentially a new release happening with the skin for MP1.1.x or is it purely for MP1.2.0 now.
     

    MrCrabs

    Portal Pro
    January 21, 2010
    884
    129
    Braunschweig
    Home Country
    Germany Germany
    I guess it will be heading for 1.2.0 since there have been significant changes to Maya to apply for the changes in MP while there have been further improvements, too - so the last release of Maya will probably be the last one for 1.1.x.
    By the way, the svn-Maya already doesn't work properly with the Alpha, so the changes seem to be very intensive.
     

    dlarge500

    Extension Designer
  • Premium Supporter
  • May 21, 2009
    1,491
    400
    45
    NRW
    Home Country
    Germany Germany
    AW: Re: AW: Maya Bug Reports & issues

    yes, the Maya svn supported only newer the MP 1.2.0 alpha.:)

    Is there any develop and potentially a new release happening with the skin for MP1.1.x or is it purely for MP1.2.0 now.

    Sorry we have changed the Maya trunk completely for the MP 1.2. I do not know if we will again provide a version for the MP 1.1 because there just too many changes have been added.
     

    kjd01

    MP Donator
  • Premium Supporter
  • April 24, 2009
    159
    19
    I have been getting some freezing which seems to be related to fanarthandler. Whilst trying to find the problem I found a couple of things related to Maya.
    First I was receiving an error in the fanarthandler log file:

    08-Mar-2011 22:23:19 Error [ FanartRandom]: SetupWindowsUsingRandomImages, filename:mytvpriorities.xml): System.Xml.XmlException: The 'controls' start tag on line 8 does not match the end tag of 'control'. Line 124, position 5.
    at System.Xml.XmlTextReaderImpl.Throw(Exception e)
    at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
    at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
    at System.Xml.XmlTextReaderImpl.ParseEndElement()
    at System.Xml.XmlTextReaderImpl.ParseElementContent()
    at System.Xml.XmlTextReaderImpl.Read()
    at System.Xml.XPath.XPathDocument.LoadFromReader(XmlReader reader, XmlSpace space)
    at System.Xml.XPath.XPathDocument..ctor(String uri, XmlSpace space)
    at System.Xml.XPath.XPathDocument..ctor(String uri)
    at FanartHandler.FanartRandom.SetupWindowsUsingRandomImages()

    I fixed this by removing an extra </control> near the end of the mytvpriorities.xml file.

    I also found an error in the MediaPortal.log file:

    2011-03-08 23:38:49.387299 [Info.][MPMain(1)]: GUIControlFactory.Create: Object reference not set to an instance of an object.

    at MediaPortal.GUI.Library.VisualEffect.Create(XmlNode node)
    at MediaPortal.GUI.Library.GUIControlFactory.UpdateControlWithXmlData(GUIControl control, Type controlType, XmlNode pControlNode, IDictionary defines, String filename)
    at MediaPortal.GUI.Library.GUIControlFactory.Create(Int32 dwParentId, XmlNode pControlNode, IDictionary defines, String filename)


    2011-03-08 23:38:49.387299 [Info.][MPMain(1)]: Parent: 35 Id: 201
    2011-03-08 23:38:49.389299 [Info.][MPMain(1)]: GUIControlFactory.Create: Object reference not set to an instance of an object.

    at MediaPortal.GUI.Library.VisualEffect.Create(XmlNode node)
    at MediaPortal.GUI.Library.GUIControlFactory.UpdateControlWithXmlData(GUIControl control, Type controlType, XmlNode pControlNode, IDictionary defines, String filename)
    at MediaPortal.GUI.Library.GUIControlFactory.Create(Int32 dwParentId, XmlNode pControlNode, IDictionary defines, String filename)


    2011-03-08 23:38:49.389299 [Info.][MPMain(1)]: Parent: 35 Id: 307
    2011-03-08 23:38:49.390299 [Info.][MPMain(1)]: GUIControlFactory.Create: Object reference not set to an instance of an object.

    at MediaPortal.GUI.Library.VisualEffect.Create(XmlNode node)
    at MediaPortal.GUI.Library.GUIControlFactory.UpdateControlWithXmlData(GUIControl control, Type controlType, XmlNode pControlNode, IDictionary defines, String filename)
    at MediaPortal.GUI.Library.GUIControlFactory.Create(Int32 dwParentId, XmlNode pControlNode, IDictionary defines, String filename)


    2011-03-08 23:38:49.390299 [Info.][MPMain(1)]: Parent: 35 Id: 407

    I don't know what this is or if it is even a problem.
     

    dlarge500

    Extension Designer
  • Premium Supporter
  • May 21, 2009
    1,491
    400
    45
    NRW
    Home Country
    Germany Germany
    AW: Maya Bug Reports & issues

    I have been getting some freezing which seems to be related to fanarthandler. Whilst trying to find the problem I found a couple of things related to Maya.
    First I was receiving an error in the fanarthandler log file:

    08-Mar-2011 22:23:19 Error [ FanartRandom]: SetupWindowsUsingRandomImages, filename:mytvpriorities.xml): System.Xml.XmlException: The 'controls' start tag on line 8 does not match the end tag of 'control'. Line 124, position 5.
    at System.Xml.XmlTextReaderImpl.Throw(Exception e)
    at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
    at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
    at System.Xml.XmlTextReaderImpl.ParseEndElement()
    at System.Xml.XmlTextReaderImpl.ParseElementContent()
    at System.Xml.XmlTextReaderImpl.Read()
    at System.Xml.XPath.XPathDocument.LoadFromReader(XmlReader reader, XmlSpace space)
    at System.Xml.XPath.XPathDocument..ctor(String uri, XmlSpace space)
    at System.Xml.XPath.XPathDocument..ctor(String uri)
    at FanartHandler.FanartRandom.SetupWindowsUsingRandomImages()

    I fixed this by removing an extra </control> near the end of the mytvpriorities.xml file.

    this issue is fixed in Maya svn by 1stdead.
     

    kjd01

    MP Donator
  • Premium Supporter
  • April 24, 2009
    159
    19
    Re: AW: Maya Bug Reports & issues

    I have been getting some freezing which seems to be related to fanarthandler. Whilst trying to find the problem I found a couple of things related to Maya.
    First I was receiving an error in the fanarthandler log file:

    08-Mar-2011 22:23:19 Error [ FanartRandom]: SetupWindowsUsingRandomImages, filename:mytvpriorities.xml): System.Xml.XmlException: The 'controls' start tag on line 8 does not match the end tag of 'control'. Line 124, position 5.
    at System.Xml.XmlTextReaderImpl.Throw(Exception e)
    at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
    at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
    at System.Xml.XmlTextReaderImpl.ParseEndElement()
    at System.Xml.XmlTextReaderImpl.ParseElementContent()
    at System.Xml.XmlTextReaderImpl.Read()
    at System.Xml.XPath.XPathDocument.LoadFromReader(XmlReader reader, XmlSpace space)
    at System.Xml.XPath.XPathDocument..ctor(String uri, XmlSpace space)
    at System.Xml.XPath.XPathDocument..ctor(String uri)
    at FanartHandler.FanartRandom.SetupWindowsUsingRandomImages()

    I fixed this by removing an extra </control> near the end of the mytvpriorities.xml file.

    this issue is fixed in Maya svn by 1stdead.

    Is the second item I listed fixed as well. If yes can you tell me what the fix is because I can't run the svn since I am using MP1.1.3.
     
    Status
    Not open for further replies.

    Users who are viewing this thread

    Top Bottom