There is some discussion going on in the team about Express versions.I am not sure the best place to ask but is the MP2 source code available for express versions?
But right now, no. There isn't a express solution available.
There is some discussion going on in the team about Express versions.I am not sure the best place to ask but is the MP2 source code available for express versions?
I will be straight about the why.I also wondered why development is hidden on a high-profile open source project? I wouldn't have expected to be able to post in the developers fora, but to read them, yes. In the end it's no big deal - just seemed a little user-unfriendly, that's all.
I will be straight about the why.I also wondered why development is hidden on a high-profile open source project? I wouldn't have expected to be able to post in the developers fora, but to read them, yes. In the end it's no big deal - just seemed a little user-unfriendly, that's all.
It's because of the annoying big amount of ungrateful "gimme that now! - that shit is not working - you did need that long for this crap?" users.
There were open MP2 forums. There allready was a tech preview.
The result was that users frustrated our founder frodo to a level where he then left the team.
So we concluded to dissable all public MP2 forums, and work on it in the team internal section until we have a basic alpha version ready for the community.(svn sourcecode is still available for everyone)
Thats the "why".
Allready done.I will be straight about the why.I also wondered why development is hidden on a high-profile open source project? I wouldn't have expected to be able to post in the developers fora, but to read them, yes. In the end it's no big deal - just seemed a little user-unfriendly, that's all.
It's because of the annoying big amount of ungrateful "gimme that now! - that shit is not working - you did need that long for this crap?" users.
There were open MP2 forums. There allready was a tech preview.
The result was that users frustrated our founder frodo to a level where he then left the team.
So we concluded to dissable all public MP2 forums, and work on it in the team internal section until we have a basic alpha version ready for the community.(svn sourcecode is still available for everyone)
Thats the "why".
Ok that's the "why", but I-loop, can you then please remove the link? That isn't a good advertisement if we have broken links on our homepage.
I'm going to ask this here since there doesn't seem to a better place:
If I'm interpreting the SkinEngine code correctly there is currently no way to specify a custom effect (.fx file) from xaml. Is the correct? IMO it's one of the most important features of the new Engine, are you planning on adding it for the alpha release so that skinners can start playing with it?
It looks like it's coming along nicely, I'm looking forward to development being opened so I can contribute myself
Perhaps 'important' was the wrong word. 'Cool' would have been better.
I can think of many reasons to allow custom effects. How about a greyscale overlay (the file for which is already present in MP2), or drop-shadow for text or any number of other effects which are simple to implement as a pixel shader but impossible/very difficult any other way. If the shaders can be passed a timing paramter (allowing animation) then a whole new dimension of effects is opened up with custom transitions and animated backgrounds etc. I'm genuinely suprised it hasn't been considered, it looks like it would be fairly easy to add a generic brush that allows effect files to be speicified by URI. Having to add them via a plugin in is not an idela solution IMO.
Importantly to my mind it is also a feature that XBMC doesn't have and could potentially give MP2 an advantage in skin hotness Unless I'm completely misunderstanding how effect files are used in MP2?