But unfortunately I can't get the AC3Encode mode to work. It sounds like the center is dead, because the noises are very very silent or completely off.
Unfortunately I haven't ever had a multi channel setup so I could have tested the AC3 encoding properly. Has anyone else seen same issue?
just checked 92 DWM and nonDWM. Everytime the same result. Wrong fps detection.
Anyways, many thanks for the help so far, it is much appreciated.
Enable the exclusive WASAPI. It allows audio renderer to control the audio format - without it the selection you have made in OS / audio config will be the only format that can be used (usually 2 channel and some specific sampling rate).
And if it still fails then please provide again the audio renderer log (others aren't needed).
WASAPI == The Windows Audio Session API
When disabling WASAPI I realized that a few of my xvid cartoons had audio sampling rates of 44.1 and 32 khz.
As a consequence of this the MP audio renderer did not connect to the ffdaudio decoder, instead it was using default directsound device.
The fix was to make sure that ffdaudio resampled the audio to 48khz (as in my case 48khz 2-channel audio was setup in windows control panel-audio settings) - I think this is default.