There's no new skin engine included in MP 1.0.
As already mentioned MP-2 will contain a new skin engine.
As already mentioned MP-2 will contain a new skin engine.
No ! Really. I mean MP1.0Hi !
Great skin ! I use this from the first release.
And what about a Monochrome release in accordance with MP 1.0. Which use the new skin engine ?
Regards,
HTK
New skin engine for 1.0? Are you sure you don't mean MediaPortal 2?
Generally the font sizes are controlled by the fonts.xml (these are the available fonts). Change or add <font>xxx</font> for each control in references.xml or each individual screen xml. Bear in mind that although the references.xml defines global font sizes for all controls, these can be overidden on a screen by screen baasic in each xml.Set up MP a few days ago and looked at all the 4:3 skins. This one is the best~!
I am running MP on a large crt tv (80cm). Unfortunately, the resolution's not that great, so I cant read some of the fonts. How would I go about enlarging them? Could someone point me in the right direction?
Particularly the information in
my tv
my tv - channel
Many thanks to anyone who can help....
That won't be happening, the emphasis is on simplicity, stability and useability. Monochrome and Indigo run fast on lower spec system tooI think it should be great with the same kind of animations included in Monochrome.
That won't be happening, the emphasis is on simplicity, stability and useability. Monochrome and Indigo run fast on lower spec system tooI think it should be great with the same kind of animations included in Monochrome.
I'm so sad to learn this bad news ... lol
Anyway. Are you bothered by the fact that I rely on your work to manage a "3D" release of Monochrome myself?
Thanks by advance,
HTK
There's no new skin engine in MP 1.0. They only made rotatex, rotatey and rotatez work, but still only on facadeviews, so there's not that much you can do with it for now, except that stupid rotate already shown in Blue3. Useless unless you can get it to work on any element, which you can't at the moment.