Did anyone notice this:
http://www.hydrogenaudio.org/forums/index.php?showtopic=49963
http://homepage.ntlworld.com/jfe1205/replaygain_dll.zip
It seems that in about 100kb of dll, any wav file can be analysed in terms of peak and perceptive loudness (Replay Gain) either as a single or as an album, and the compensation attenuation can be used to ensure that all songs on a CD sounds equally loud.
Would this be as simple as putting in the lib, doing an extra pre-burning step if a UI tick-box is checked? Or are there allready RG functionality in MP that should be used? Or should one check if RG values are present in the source to save processing time?
On my p4 2.8GHz, Replaygain calculates loudness in 60x to 80x realtime for FLAC, or about one minute for a complete CD. It seems to me that raw wav processing should be a lot faster.
-k
http://www.hydrogenaudio.org/forums/index.php?showtopic=49963
http://homepage.ntlworld.com/jfe1205/replaygain_dll.zip
It seems that in about 100kb of dll, any wav file can be analysed in terms of peak and perceptive loudness (Replay Gain) either as a single or as an album, and the compensation attenuation can be used to ensure that all songs on a CD sounds equally loud.
Would this be as simple as putting in the lib, doing an extra pre-burning step if a UI tick-box is checked? Or are there allready RG functionality in MP that should be used? Or should one check if RG values are present in the source to save processing time?
On my p4 2.8GHz, Replaygain calculates loudness in 60x to 80x realtime for FLAC, or about one minute for a complete CD. It seems to me that raw wav processing should be a lot faster.
-k