Plugin: MP2Extended (1 Viewer)

johanj

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  • January 31, 2009
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    Something is strange. Couldn't stop the service. Had to restart Windows. Will do a clean install later and see if it helps.
     

    FreakyJ

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  • July 25, 2010
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    Regarding your client crash: Somehow your Graphicscard got disconnected, maybe the laptop was gone to sleep mode? Updated the Graphics driver or something like that?
    [2015-10-29 21:03:33,082] [5284453] [DX Render] [WARN ] - GraphicsDevice: DirectX Exception, DeviceState: DeviceLost
    SharpDX.SharpDXException: HRESULT: [0x88760868], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_DEVICELOST/DeviceLost], Message: Unknown
    at SharpDX.Result.CheckError()
    at SharpDX.Direct3D9.DeviceEx.PresentEx(IntPtr sourceRectRef, IntPtr destRectRef, IntPtr hDestWindowOverride, IntPtr dirtyRegionRef, Int32 dwFlags)
    at SharpDX.Direct3D9.DeviceEx.PresentEx(Present flags)
    at MediaPortal.UI.SkinEngine.DirectX.GraphicsDevice.Render(Boolean doWaitForNextFame)
    [2015-10-29 21:03:33,408] [5284780] [113 ] [INFO ] - UPnPServerController: SSDP disabled for IP endpoint 'fe80::340a:27e9:b1ad:a26b'
    [2015-10-29 21:03:33,409] [5284781] [113 ] [INFO ] - UPnPServerController: SSDP disabled for IP endpoint '2001:0:9d38:6ab8:340a:27e9:b1ad:a26b'
    [2015-10-29 21:03:33,458] [5284830] [113 ] [INFO ] - SSDPServerController: Stopping listening for multicast messages at IP endpoint 'fe80::340a:27e9:b1ad:a26b'
    [2015-10-29 21:03:33,459] [5284831] [113 ] [INFO ] - SSDPServerController: Stopping listening for multicast messages at IP endpoint 'fe80::340a:27e9:b1ad:a26b'
    [2015-10-29 21:03:33,460] [5284832] [113 ] [INFO ] - SSDPServerController: Stopping listening for multicast messages at IP endpoint '2001:0:9d38:6ab8:340a:27e9:b1ad:a26b'
    [2015-10-29 21:03:33,461] [5284833] [113 ] [INFO ] - SSDPServerController: Stopping listening for multicast messages at IP endpoint '2001:0:9d38:6ab8:340a:27e9:b1ad:a26b'
    [2015-10-29 21:03:33,787] [5285159] [79 ] [INFO ] - UPnPServerController: SSDP enabled for IP endpoint 'fe80::340a:27e9:b1ad:a26b', search port is 1900
    [2015-10-29 21:03:33,987] [5285358] [97 ] [INFO ] - UPnPServerController: SSDP enabled for IP endpoint '2001:0:9d38:6ab8:340a:27e9:b1ad:a26b', search port is 1900
    [2015-10-29 21:03:34,133] [5285505] [Main ] [WARN ] - GraphicsDevice: Resetting DX device...
    [2015-10-29 21:03:34,859] [5286231] [Main ] [WARN ] - GraphicsDevice: Reclaiming DX device failed
    SharpDX.SharpDXException: HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown
    at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
    at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
    at System.Windows.Forms.Control.Invoke(Delegate method)
    at MediaPortal.UI.SkinEngine.DirectX.GraphicsDevice.<Reset>b__6()
    at MediaPortal.UI.SkinEngine.ScreenManagement.ScreenManager.ExecuteWithTempReleasedResources(Action action)
    at MediaPortal.UI.SkinEngine.DirectX.GraphicsDevice.Reset()
    at MediaPortal.UI.SkinEngine.DirectX.GraphicsDevice.ReclaimDevice()
    [2015-10-29 21:03:35,203] [5286575] [DX Render] [ERROR] - ApplicationLauncher: Unhandled exception in application
    SharpDX.SharpDXException: HRESULT: [0x8876086C], Module: [SharpDX.Direct3D9], ApiCode: [D3DERR_INVALIDCALL/InvalidCall], Message: Unknown
    at SharpDX.Result.CheckError()
    at SharpDX.Direct3D9.Device.SetRenderState(RenderState state, Int32 value)
    at SharpDX.Direct3D9.Device.SetRenderState[T](RenderState renderState, T value)
    at MediaPortal.UI.SkinEngine.DirectX.GraphicsDevice.SetRenderState()
    at MediaPortal.UI.SkinEngine.GUI.MainForm.RenderLoop()
    at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()

    At least it has nothing to do with the work done here. That's good I guess^^ Somehow...
    On the server side I see tons of:
    [2015-10-30 02:57:24,008] [18308296] [5 ] [WARN ] - ImporterWorker.ImportJob(#3).DirectoryUnfoldBlock: Error while processing PendingImportResource '{03dd2da6-4da8-4d3e-9e55-80e3165729a3}:////SERVER/Music/mp3/Pink Floyd/' (parent directory={03dd2da6-4da8-4d3e-9e55-80e3165729a3}:////SERVER/Music/mp3/)
    System.ArgumentNullException: Value cannot be null.
    Parameter name: source
    at System.Linq.Enumerable.Select[TSource,TResult](IEnumerable`1 source, Func`2 selector)
    at MediaPortal.Extensions.ResourceProviders.NetworkNeighborhoodResourceProvider.NetworkNeighborhoodResourceAccessor.WrapLocalFsResourceAccessors(ICollection`1 localFsResourceAccessors)
    at MediaPortal.Extensions.ResourceProviders.NetworkNeighborhoodResourceProvider.NetworkNeighborhoodResourceAccessor.GetChildDirectories()
    at MediaPortal.Common.ResourceAccess.FileSystemResourceNavigator.GetChildDirectories(IFileSystemResourceAccessor directoryAccessor, Boolean showSystemResources)
    at MediaPortal.Common.Services.MediaManagement.ImportDataflowBlocks.DirectoryUnfoldBlock.<ProcessDirectory>d__3.MoveNext()

    So I guess a clean install is the way to go. Best is to uninstall MP and also delete it folders in C:\Users\All Users\Team MediaPortal and C:\Program Files (x86)\Team MediaPortal
     

    FreakyJ

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  • July 25, 2010
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    new version in first post. Now you also get thumbs for your recordings :)
     

    johanj

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  • January 31, 2009
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    Hmm, I reinstalled last after last time I wrote and it's still importing. Guess I let it finish importing, uninstall/reinstall with kept database?
     

    breese

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  • July 11, 2011
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    I installed the prior version and the one before that... TV had issues with downloading the Channel Logos and Fanart.
    Just now I went back to the release version from 9/4/2015 and all is back to working.
    There is something with your release that is affecting the TV side....
     

    FreakyJ

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  • July 25, 2010
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    Hmm, I reinstalled last after last time I wrote and it's still importing. Guess I let it finish importing, uninstall/reinstall with kept database?
    I don't know what you did. I would start over with a fresh db.

    I installed the prior version and the one before that... TV had issues with downloading the Channel Logos and Fanart.
    I can't confirm this.
    TvLogos.png
    @morpheus_xx are the Logos somewhere else cached except in C:\Users\All Users\Team MediaPortal\MP2-Server\Logos\Tv-Modern-StreamedMP 16x9-max ?
    I deleted the folder and the folder gets recreated with some channel logos in it.
     

    johanj

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    I did a complete reinstall a few hours before you posted last installer. Thought I could let the importer finish and reinstall with kept database instead of aborting and having to do the importing again.
     

    FreakyJ

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  • July 25, 2010
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    I did a complete reinstall a few hours before you posted last installer. Thought I could let the importer finish and reinstall with kept database instead of aborting and having to do the importing again.
    If you did the reinstall with the linked installer from 29.10.2015 than you can keep the DB. If it is done with the version before. I wouldn't because it doesn't contain hensos fix. Does that make sense?
     

    FreakyJ

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    But yo also can let it run and see what the outcome is anyway :)
     

    morpheus_xx

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  • March 24, 2007
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    @morpheus_xx are the Logos somewhere else cached except in C:\Users\All Users\Team MediaPortal\MP2-Server\Logos\Tv-Modern-StreamedMP 16x9-max ?
    I deleted the folder and the folder gets recreated with some channel logos in it.
    The "Logo Manager Plugin" does create the Logos folders for the processed logos, so this is intentional that the folder exists (or get recreated).

    The call chain is as: FanartImageSource -> Fanart Service -> LogoManagerPlugin (Download raw logo, apply styles, save to cache) -> return channel logo.
     

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